Small translation error. Segmental armor - additional armor on a specific side - top, bottom, left, right, front and back. Stacks with existing armor. The way it works - a shield made at the factory from the corpse of a certain alien is placed in a certain slot. Occupies 2*1 cells. You can put several pieces in the slots and they are summed up among themselves.
- Feet - bottom. (fits 1 segment in each leg).
- Shoulders - top. (placed in each shoulder for 1 segment).
- Left hand - left (1 segment).
- Right hand - on the right (1 segment).
- Backpack on the back - behind. (fits 3 such segments).
- Belt - in front. (2 segments fit).
If you hold this segment of armor in your hand, then you can throw it, or you can hit the enemy close to it like a shield with a stun effect.
At the expense of butchering living aliens - I am also against such use and I am for the introduction of control modules into them so that they can fight on our side in missions on an ongoing basis, but then how are we different from the men in black? You can then even come up with an ending, if we take the Martian brain under control or prisoner, then we conclude a non-aggression pact with aliens and our ideas coincide with the ideas of the men in black. The result - they become our division along with hybrids and sectoids and flyers. But it smacks of a betrayal of humanity and therefore is a bit of a losing ending. Enemy aliens can neutralize control over our aliens - just use the psi-amplifier.
There is another way out - to expand the list of armored vehicles produced directly from living or dead enemy armored vehicles, that is, to include in this list, in addition to the cyberdisk and sectopod and hybrid disk, other types of armored vehicles. For example, spitter and salamandron, holodron.
There is also an idea about the use of missing operatives - they are automatically captured and they are implanted with a control module and given weapons. In this case, when you go on a mission to capture the alien base or supply the alien base - the lost operatives appear on the map and fight against you in the armor in which they were lost and you can stun them or take them under your control and if they are at the end of the mission are on your side or neutralized - they return to base and again become your operatives after going through the treatment in the infirmary - they return with 1 additional fatal wound and 1 additional lost health - so that they have something to heal. This will make it possible to tell a story about them, how they were captured, what they did with them there, and how they were released from captivity and returned to duty.