Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1570711 times)

Offline SIMON BAILIE

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3165 on: May 29, 2020, 12:34:54 am »
Do you mean reptoids? If so they are still in v2.7a.

Offline yhe1

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3166 on: May 29, 2020, 01:22:23 am »
No, in an old version, there were enemies that look at TFTD Tasoths, but red.

Offline The Martian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3167 on: May 29, 2020, 07:54:31 am »
No, in an old version, there were enemies that look at TFTD Tasoths, but red.

The changelog for Final Mod Pack V1.8.1 lists one of the additions as "New Reptoid sprites!" so it appears the red version was swapped out in favor of the suit wearing green ones.

If you want to exchange the current ones for those more similar to your previous encounter here are the images from Final Mod Pack V1.7.3 for the Reptoids.

Spoiler:
BigOb:


FloorOb:


Sprite Sheet:


Inventory:


Ufopedia Live Reptoid:


Ufopedia Reptoid Autopsy:


Additionally Duke Falcon made some Ufopedia images that are more in line with the X-Com: Enemy Unknown / X-COM: UFO Defense style that perhaps you would be interested in using if you choose to make the swap.

Spoiler:
Duke Falcon's Ufopedia Live Reptoid:


Duke Falcon's Ufopedia Reptoid Autopsy:

« Last Edit: May 29, 2020, 08:08:55 am by The Martian »

Offline yhe1

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3168 on: May 30, 2020, 02:37:06 am »
Got it. I thought they were a different enemy altogether

I beat the game and the waspites never showed up. Are they normally the last aliens to show up?

Offline Docent

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3169 on: June 06, 2020, 07:54:11 pm »
Hello!
in the latest version:

 terrains_FMP.rul:
  - name: URBANJUNK (and URBANNATIVE)
    civilianTypes:
      - STR_MALE_CIVILIAN_HUNTER
      - STR_FEMALE_CIVILIAN_HUNTER
      - MALE_CIVILIAN
      - STR_MALE_GREASER
      - STR_MALE_ENGINEER
      - STR_FEMALE_CASUAL
      - STR_HOSTESS
      - STR_BIKINI_BABE
      - STR_POLICEMAN
      - STR_POLICEWOMAN
      - STR_MALE_CIVILIAN_BLACK
      - STR_MALE_CIVILIAN_BLACK
      - STR_MALE_CIVILIAN_BLACK
      - STR_PRIEST
      - STR_MALE_DOCTOR
      - STR_FEMALE_DOCTOR
      - STR_DOGE

As far as I understand, there are no such civilians in the FMP. I think because of this, the game may crash.

Offline The Martian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3170 on: June 07, 2020, 02:29:21 pm »
I beat the game and the waspites never showed up. Are they normally the last aliens to show up?

Spoiler:
I've had a run where Waspites were very common, one where they barely showed up and another where I did not encounter them at all.

My guess is that the appearance rate of the Waspites versus the other aliens is randomly determined.
This may be changed in a more recent version of the FMP than the one I played through.
(I was running version 1-9-8, the current version is 2.7a.)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3171 on: June 07, 2020, 04:54:15 pm »
As far as I understand, there are no such civilians in the FMP. I think because of this, the game may crash.

You're right, and moreover, these civilian types don't make any sense here. Thanks, fixed (removed the whole section).

My guess is that the appearance rate of the Waspites versus the other aliens is randomly determined.

Yes, like all alien races ever... (barring some exceptions, like Sectoids in the first month)

Offline Docent

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3172 on: June 08, 2020, 10:27:06 pm »
And also, the color palette has become like in X-com Files, which personally does not please me at all :(

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3173 on: June 08, 2020, 10:30:26 pm »
 :(

Offline Docent

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3174 on: June 08, 2020, 10:34:27 pm »
An express investigation allowed me to solve my problem with the palette (just delete the corresponding file from the GEODATA folder), but I think it should be solved for everyone :)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3175 on: June 08, 2020, 10:53:13 pm »
No idea how it happened - it was not intended. I suppose I copied this file by mistake.

EDIT:
Fix uploaded.
« Last Edit: June 24, 2020, 03:14:24 pm by Solarius Scorch »

Offline Hexhammer

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3176 on: November 22, 2020, 01:42:33 pm »
Wow, this thread has been quiet for a long time. :D

I got back into playing FMP since ages ago and I love it. Too addictive this is. I just downed my first ever golden UFO, that was intense! Made it with only one casualty, only alloy ammo and ordinary weapons, lots of high explosives and smoke did the job. And I got a prisoner.

I'm hoping to finish this playthrough and then I'm on to X-com Files. Great to be back at it.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3177 on: November 29, 2020, 05:12:01 pm »
Thanks for the kind words, and I'm please to announce:

FMP 2.8 has been released.
- New terrains: Muddy Rocks, Arboreal Rocks, Chilly Rocks, Sandy Rocks, Sandy Rocks Alternative, Snowy Rocks, Tropical Rocks, Mountainous Rocks, Tundra Plains, Arboreal Plains, Muddy Plains, Chilly Plains, Sandy Plains, Sandy Plains Alternative, Tropical Plains, Wasteland (by Bullet Designer), Rice Farm (by the C.M.P. Team: Luke83, b__0 & Efrenespartano).
- Overhauled and expanded Alien Base.
- New Forest map (by Brain_322).
- Obliterator Autopsy picture (by Brain_322).
- Fixed some minor Forest and Swamp issues.

Offline Hexhammer

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3178 on: December 04, 2020, 10:51:57 am »
Thanks for the kind words, and I'm please to announce:

FMP 2.8 has been released.
- New terrains: Muddy Rocks, Arboreal Rocks, Chilly Rocks, Sandy Rocks, Sandy Rocks Alternative, Snowy Rocks, Tropical Rocks, Mountainous Rocks, Tundra Plains, Arboreal Plains, Muddy Plains, Chilly Plains, Sandy Plains, Sandy Plains Alternative, Tropical Plains, Wasteland (by Bullet Designer), Rice Farm (by the C.M.P. Team: Luke83, b__0 & Efrenespartano).
- Overhauled and expanded Alien Base.
- New Forest map (by Brain_322).
- Obliterator Autopsy picture (by Brain_322).
- Fixed some minor Forest and Swamp issues.

Awesome! Do I have to start a new game or does the update work with my current save? I'm so far in the game and had so much good luck with things I wouldn't want to start another game right now. :D

I upped the difficulty from Veteran to Genius and its intense!

This time around I started using attack dogs extensively, also for attacking, not only scouting. Helps a ton clearing the LZ and taking aliens down in rapid succession which often results in all out panic on their end. I had to do a tactical retreat once too, really cool, the suicidal Sectoid commander decided to nuke half of my squad with blaster bombs and send couple of cyberdisks my way so it was better to dust off.

FMP is my favorite mod, there's no way around it, every addition feels organic and in the right place.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3179 on: December 04, 2020, 11:42:04 am »
Many thanks!

The game should work fine from an older save, but as usual, don't upgrade during a tactical mission, just in case.