Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1841852 times)

Offline ohmu

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2625 on: June 23, 2017, 03:01:06 pm »
The mod is awesome. I already played to the late stages of the game and the only bug I encountered is that some of Skymarshal's tiles are screwd.

1. I have a habit to hide flying units behind the fins.
There are four squares in the tail behind the fins, but due to the incorrect tile properties of Skymarshal, only 2 of them are accessible.
The right fin is OK, see attached fmp-sm-tail-2.png, but the left fin is totally inaccessible, as if it is filled with something solid
(see attached fmp-sm-tail-1.png and fmp-sm-tail-3.png).
2. The property of the slant wing edge is also screwed, though it is not as bad as for the left fin.
The movement on the slant wing edges is possible, but due to the incorrect properties, the movement around the edges requires zigzag movements of 6 TU each,
instead of the straight movements of 4 TU each.
it is shown on attached fmp-sm-wing-*.png
3. I once encountered reaction fire from the inside of the Skymarshal's hull through the walls, from the soldiers facing the big exit, to their forward-left. But It was only once and I have no proof (save game, etc).
But it should not hurt to also check the properties of  hull walls/hull walls+wings.
« Last Edit: June 23, 2017, 03:12:31 pm by ohmu »

Offline Garich

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2626 on: June 23, 2017, 03:29:39 pm »
The mod is awesome.

Confirm

3. I once encountered reaction fire from the inside of the Skymarshal's hull through the walls, from the soldiers facing the big exit, to their forward-left.

Confirm
« Last Edit: June 23, 2017, 03:31:28 pm by Garich »

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2627 on: June 24, 2017, 04:34:35 pm »
Thanks for the nice words, and yes, I'll review this craft :)

EDIT
Try using these files. But I can't promise there won't be any weird effects, like units phasing through fins.
« Last Edit: June 24, 2017, 04:41:54 pm by Solarius Scorch »

Offline ohmu

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2628 on: June 24, 2017, 10:28:40 pm »
Thanks! Much better.
skymarshal's wings are now fixed. Left fin being solid is fixed.
Unfortunately, there is still a small bug -- they can't shoot through fins,
but they can MOVE through them.

--- posts merged ---

attached saved game for a quick test

--- posts merged ---

"like units phasing through fins"
Oops, sorry, I didn't notice it first.

Overall, everything else is OK, as far as I tried to test.
« Last Edit: June 25, 2017, 02:17:40 am by Solarius Scorch »

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2629 on: June 25, 2017, 02:18:19 am »
I still think it's better like this.

Offline ohmu

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2630 on: June 25, 2017, 12:54:56 pm »
"I still think it's better like this."
Yes, of course. Much better and the difference is worth including in the next release.

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2631 on: June 27, 2017, 04:33:18 pm »
A total unrelated question here @ Solarius.

Would you mind me "stealing" the commendation mod stuff out of the FMP?

I searched for the standalone version of it but couldn't really find it.
« Last Edit: June 28, 2017, 12:25:55 am by hellrazor »

Offline ivandogovich

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2632 on: June 27, 2017, 05:11:36 pm »
Atotal unrelated question here @ Solarius.

Would you mind me "stealing" the commendation mod stuff out of the FMP?

I searched for the standalone version of it but couldn't really find it.

If you get it updated, feel free to post it in the old commendations thread. :)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2633 on: June 27, 2017, 07:01:33 pm »
Atotal unrelated question here @ Solarius.

Would you mind me "stealing" the commendation mod stuff out of the FMP?

I searched for the standalone version of it but couldn't really find it.

Sure! But it was practically done by Ivan, I only made some adjustments to account for new alien races and such.

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2634 on: June 28, 2017, 12:27:30 am »
Sure! But it was practically done by Ivan, I only made some adjustments to account for new alien races and such.

Jeah I saw that, just fished out the respective rulesets.


If you get it updated, feel free to post it in the old commendations thread. :)

Could you point towards the respective thread?
Thanks.

Offline ivandogovich

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2635 on: June 28, 2017, 06:46:06 am »
Could you point towards the respective thread?
Thanks.

This is the one with the UFOpedia entries.  https://openxcom.org/forum/index.php/topic,3048.html 
That may be what you need, otherwise, the original Soldiers Diaries thread is here: https://openxcom.org/forum/index.php/topic,1718.html

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2636 on: June 28, 2017, 06:32:50 pm »
This is the one with the UFOpedia entries.  https://openxcom.org/forum/index.php/topic,3048.html 
That may be what you need, otherwise, the original Soldiers Diaries thread is here: https://openxcom.org/forum/index.php/topic,1718.html

I already extracted everything from the FMP. Which seems to be most updated Version i could find.
The naming is a mess...
I post it here and in https://openxcom.org/forum/index.php/topic,3048.html once i finished reworking it.
I will not add new graphics or new strings.
I already fixed the broken palettes on all files and made proper spriteset for de Commendations and Decorations.

Offline The Reaver of Darkness

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2637 on: June 28, 2017, 11:35:16 pm »
I fixed the Skyranger problem. The problem was that the left top fin was being placed as content instead of as a wall. I shifted the images a bit and rewrote the map to place the fins as west walls one block to the east of where they were. It looks about the same but should act correctly now. The fins should be impassible and block fire. I also fixed the LOFTs of the left fin to match the right fin, the old LOFTs for the left fin were completely wrong.

To implement the fix, you simply have to replace the following files with the ones provided:
/MAPS/PLANE.MAP
/ROUTES/PLANE.RMP
/TERRAIN/PLANE.MCD
/TERRAIN/PLANE.PCK
/TERRAIN/PLANE.TAB
/TERRAIN/PLANE_ALLOY.MCD
/TERRAIN/PLANE_ALLOY.PCK
/TERRAIN/PLANE_ALLOY.TAB

I assume the Alloy Skyranger uses the same map and route files as the original. If not, you'll either have to edit the ruleset to use PLANE for the Alloy Skyranger map, or you'll have to edit the Alloy Skyranger's map to place the fin correctly with the new tileset.

Be advised that if your MapView is calibrated to check the original game folders for files, you'll have to move all of the files I provided into the main game folders, which will cause name conflicts. If that's too difficult for you, you can provide me a map of the Alloy Skyranger and I'll fix it and upload it here.

I'd like to see this fix implemented into FMP perhaps. It corrects a long-standing map bug with the Skyranger. I am updating all of my PLANE maps to work with this change.


edit: somehow the fix version wound up with a bug which caused the top of the Skyranger ramp to block movement. I don't know how this change happened but I have resolved it and re-uploaded the files. If you downloaded it before this message, you may have gotten the bugged copy.
« Last Edit: July 14, 2017, 10:06:50 pm by The Reaver of Darkness »

Offline Garich

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2638 on: July 14, 2017, 10:53:13 am »
Bug: missed tile in desert map

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2639 on: July 15, 2017, 12:02:36 am »
Weird... Well, thanks, I'll check.