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Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1841843 times)

Offline drages

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2610 on: June 16, 2017, 11:02:54 am »
I try to keep OXCE+ backwards-compatible with vanilla... so ideally, you don't have to do anything to convert :)

Right now, there is one incompatibility (the Commendations ruleset), in OXCE+ it is still a bit older than in latest vanilla. You can fix that by using the Commendations ruleset from an earlier FMP version (1.9.6 or earlier).

However, I think Solarius wanted to keep FMP compatible with vanilla, i.e. not use any extended features... something to consider.

Solarius mentioned that this is nearly final version and he already works on another mod as next step to FMP. But the speciality of FMP is the vanilla feel. It's not special hard, it's not something new approach, it's just xcom with new things to make it richer and better. This is very important to me. For this reason I choose to work with it.

I plan to make an add on mod for it for now, but I don't know how far I can go. Xce and xce+ got tons of new cool things to consider, but I don't have any urgent need of those things for now. I asked it because maybe I go for deeper at modding, I can need some extra features.

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2611 on: June 16, 2017, 02:13:18 pm »
I asked it because maybe I go for deeper at modding, I can need some extra features.

OK... it should be easy... if you need any help, just shout.

Offline Nord

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2612 on: June 18, 2017, 04:07:43 pm »
It may be conducted to the terrain. Some grounds can be destroyed by explosion, and some can ignite.

Offline ivandogovich

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2613 on: June 18, 2017, 10:53:52 pm »
Some of the tundra maps are particularly flammable in this manner.  I like to think of it as Oil Soaked ground. ;)

Offline Nord

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2614 on: June 19, 2017, 09:42:52 am »
Well, i am in the tundra righ now, and there is no flammable ground in reality, just swamp and sand.  ;D But in game everithing is possible. ;)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2615 on: June 19, 2017, 09:57:32 am »
OK, I will review this terrain. :)

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2616 on: June 19, 2017, 10:02:45 am »
I fixed those errors in my mod a long time ago.

@ Solarius
Feel free to pick the appropriate TUNDRA files from the attached zip.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2617 on: June 19, 2017, 10:52:44 pm »
I fixed those errors in my mod a long time ago.

@ Solarius
Feel free to pick the appropriate TUNDRA files from the attached zip.

Thanks. What are the differences?

Offline hellrazor

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2618 on: June 20, 2017, 10:40:19 am »
Thanks. What are the differences?

Fixed burnability, and some corrected die mcd's.
Try it out yourself.

Offline Garich

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2619 on: June 22, 2017, 05:17:44 am »
Hi, guys. Continue to explore FMP. This is great game, very interesting to play. Thanks for it.
Have found that game crashes when try to enter battlescape of alien hybrid's small convoy by avenger craft. Be cool if somebody solve the problem. Save attached. Thank you

P.S. Can help with ENG-RUS translation of texts. Interesting to translate medals issues.
« Last Edit: June 22, 2017, 03:14:55 pm by Garich »

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2620 on: June 22, 2017, 10:37:15 am »
Hi, guys. Continue to explore FMP. This is great game, very interesting to play. Thanks for it.
Have found that game crashes when try to enter battlescape of alien hybrid's small convoy by avenger craft. Be cool if somebody solve the problem. Save attached. Thank you

Can you attach a save please?
(what you attached is not a save, it is just a config file for new battle)

Offline Garich

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2621 on: June 22, 2017, 03:16:38 pm »
Can you attach a save please?
(what you attached is not a save, it is just a config file for new battle)

Yes, reatached.

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2622 on: June 22, 2017, 03:46:10 pm »
Yes, reatached.

Thanks, however it doesn't crash for me :/

Can someone confirm the crash?

Offline Garich

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2623 on: June 23, 2017, 01:26:59 pm »
LOVE LOVE LOVE FMP!!!! :) :) :)

Have finished Cidonia. Usually I passed vanilla XCOM in two days. This mod I have passed in twelve days of hard gaming. Very glad to play.
Thanks to all who had a hand in the project! I love you :)  ;D ;D You make me happy.

There is some review.

+Pluses:

Diversity of:
1. Stuff (especially guns). It makes playing very interesting, cause you need to know optimal guns for squad, you need to try many variants with armor, guns and squad. Very happy to see this abundance of stuff. Scatted laser very pleased. It perfect gun. Very cool that this gun have very quick rate of fire. Be cool to add such quick shots to every gun with autoshots. Rail weapons also brings much pleasure for game process. Also cool idea to drain elerium from clips and bombs. Especialy enjoy of sniper weapons. It's great idea to add this stuff in game.
2. Aliens. Lot types off aliens brings interest in game, so you need to learn and reseach so much variants of weapon using against them. 
3. Crafts. Makes game more interesting to know how works all tipes of crafts.
4. Alien crafts. It's just cool, makes game not so boring in process.
5. Maps. It's very cool!  Very glad to see so much variants of maps!!! It makes the game interesting. But with time I have learned some maps features and already knew that alienfighter mission will brings 3 aliens in craft, who never be outside at start of the mission. It means that this type of mission became predictable and bored, so will be cool if there will be some more variants of starting of the same maps. Also have pleasure to watch so much terror maps variants.
6. Manufacturing things. It's cool to see so many variants.
7. Dificulty. All of the above makes the game challenging and therefore interesting. Don't know who to thank, but the game has a almost perfect balance.
8. Medals. Good idea to bring it in the game. Mayby need to make some bonuses for some medals.

-Minuses:
1. Minor bugs with RUS translation, some bugs with map stuff. For example, sometimes doors not opens, soldiers just pass through it.

Wishes:
1. More quick speed of flight of bullets and speed of autoshots. Perfectly if they will flight and shooting like a scatted laser shots.
2. More quick speed of soldiers. Be cool if they will like a lighting  :D
3. Be great if sometimes aliens will intercept players crafts.

!!!Question. The project has an donation account? Give link if "yes". Create if "no" :)

Thanks to everybody who made this mod.
« Last Edit: June 23, 2017, 01:32:03 pm by Garich »

Offline Kammerer

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2624 on: June 23, 2017, 02:27:05 pm »
-Minuses:
1. Minor bugs with RUS translation,

I'm really sorry about that. I promise I'll return to the FMP translation very soon since most of the work on polishing the XCF translation is already done.