Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1860281 times)

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1905 on: September 13, 2015, 08:18:04 pm »
@Solarius:

ON the latest nigthy 2015_09_12_0815, in battlescape happens that my soldier see the enemy, but sprite is not displayed; do not have a screenshot right now but i remember that it occured with the Antropod alien (the blue one from xcom: apocalyps).

Interesting. Without the save I can't say much, but... interesting.

In other news, I'm adding pWWWWa's plasma melee weapons to the FMP.

niculinux

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1906 on: September 13, 2015, 11:09:17 pm »
Interesting. Without the save I can't say much, but... interesting.

In other news, I'm adding pWWWWa's plasma melee weapons to the FMP.

Super! hey how about to use my awesome resources  here: click see "invitation" in first post!  ;D

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1907 on: September 14, 2015, 01:07:45 am »
Super! hey how about to use my awesome resources  here: click see "invitation" in first post!  ;D

Thanks, but I have enough guns for now. :)

niculinux

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1908 on: September 14, 2015, 09:32:41 am »
OK! One more thing: since i think it is not necessary to have 2 rifles from the biginning - assault rifle and rifle (vanilla) - i'd suggesto to have only the assaul ton at thr beginning, later the other one may be researched and manufactured, with the name improved rifle or better yet, x-com rifle!  8) If this proposal meets some favor, please, ma you change the vanilla sprite since i never stood it  :o for some examples see here, i'll be just spoiled for choice!  ;D

Edit: please at least may you use my"Uzi" in place of the submachine gun? And a new starting skyranger as the one shown here (plane.png)?
« Last Edit: September 14, 2015, 09:36:19 am by niculinux »

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1909 on: September 14, 2015, 10:00:31 am »
Edit: please at least may you use my"Uzi" in place of the submachine gun? And a new starting skyranger as the one shown here (plane.png)?

Why?

niculinux

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1910 on: September 14, 2015, 12:37:40 pm »
Why?

Only for you to consider  ;D and also bucause i never stood that submachine gun sprite either :,( though  it's very futuristic, total recall style :P
« Last Edit: September 14, 2015, 12:58:17 pm by niculinux »

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1911 on: September 14, 2015, 02:12:58 pm »
Only for you to consider  ;D and also bucause i never stood that submachine gun sprite either :,( though  it's very futuristic, total recall style :P

X-Com weapons are all futuristic, so I guess the SMG blends rather well. There's already an Uzi, currently used by hybrids (and in the future other factions).

niculinux

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1912 on: September 14, 2015, 02:29:59 pm »
X-Com weapons are all futuristic, so I guess the SMG blends rather well. There's already an Uzi, currently used by hybrids (and in the future other factions).

Ah ok missed that. Maybe it may have featured as a buyabel startin' wepon, an then the the futu-SMG may be had to research ( eg. topic improved firearms), with improved firepower and slightly  increased range. Over and out!  :-X

Offline TigerLord

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1913 on: September 16, 2015, 12:46:37 am »
Hi Solarius Scorch, love the FMP!

Is it possible however to turn off the explosion flash when HWP's fire etc, it is a cool effect but find it a bit distracting as I tend to use HWP's alot.

Thanks :)

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1914 on: September 16, 2015, 12:53:00 am »
The flash is part of OpenXcom itself, not FMP... and I also find it EXTREMELY irritating :(

Offline yrizoud

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1915 on: September 16, 2015, 11:20:42 am »
The relevant piece of code is here:
https://github.com/SupSuper/OpenXcom/blob/972a9142a81f66309fce99ea8baf20119ce6f3dc/src/Battlescape/Map.cpp#L1221
It computes the brightest color by rounding each pixel to the closest-lower multiple of 16 (0-15 become 0, 16-31 become 16, etc...)
The effect could be made much more subtle, for example
Code: [Select]
pixel = ((pixel / 16) * 16 + pixel) / 2;This maps colors 0-15 to 0-7 (instead of all 0)

Offline Dioxine

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1916 on: September 16, 2015, 01:21:39 pm »
The flash is the most irritating when the game pauses to show death notification... with the flash being frozen in the background. The flash itself is fine, but as it is now, it's either weird - why should a tiny explosion lit up the whole map? - or invisible due to the screen being swamped by a huge sea of flame anyway. It doesn't produce actual light either - you might get lucky and spot someone during that split-second, but your soldiers won't.

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1917 on: September 19, 2015, 01:47:30 pm »
I have researched Blaster Bomb first.
Afterwards I have researched Blaster Launcher... and after that the game told me I need to research Blaster Bomb (again?) to be able to manufacture Blaster Launcher... although it is actually "Fusion Weapons" research that's missing for manufacturing.

Not sure if you can do anything about it... just in case, attached is a save just before the Blaster Launcher research is finished...

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1918 on: September 21, 2015, 10:17:50 pm »
Yeah, looks like a bug in the ruleset for manufacturing. Thanks for the report.

EDIT:
Version 1.7.1 is online.

  • Added plasma blades, by pWWWa.
  • Made the first Martian stage a bit more interesting.
  • A small fix regarding blaster bomb production.
  • Added a graphic file of the entire tech tree, by Meridian.

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #1919 on: September 21, 2015, 11:27:32 pm »
The download link has a special character again and thus is not downloadable.... Jo5hua if you're out there, it would be really nice to fix this at some point.... please.