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Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1608500 times)

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1545 on: June 01, 2015, 07:58:08 pm »
Hi Solarius, i found the issue with the fighter maps.

(...)

Sorry for forgetting to mention this in the first place :)

No problem, it's my fault for not checking this. Or rather that I checked and then forgot.

I'll fix it tonight.

Btw is it intentional that Power Suits reduce the Soldiers Timeunits? (Just noticed while testing the Fightermaps.)

Yeah, it's an attempt to add some depth to the armours. They get more carrying capacity too.

Edit: Fighter is fixed in 1.5.2b.
« Last Edit: June 01, 2015, 08:06:41 pm by Solarius Scorch »

Offline myk002

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1546 on: June 01, 2015, 09:00:45 pm »
I see the release notes have been updated at https://www.openxcom.com/mod/final-mod-pack but the download is still 1.5.2, not 1.5.2b.  Is it still uploading?

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1547 on: June 01, 2015, 09:02:32 pm »
I see the release notes have been updated at https://www.openxcom.com/mod/final-mod-pack but the download is still 1.5.2, not 1.5.2b.  Is it still uploading?

Apparently something went wrong. I'll reupload the thing.

EDIT: Upload doesn't work. O_o Let's wait a bit.
« Last Edit: June 01, 2015, 09:10:25 pm by Solarius Scorch »

Offline arrakis69ct

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1548 on: June 02, 2015, 12:31:28 am »
Yeah, it's an attempt to add some depth to the armours. They get more carrying capacity too.
[/color][/glow]
You can put in the  descripciĆ³n. I researh today the armours and when i use. I am crazy... The capacity is increased... Great work

Enviado desde mi ECOO E04 3GB mediante Tapatalk

Offline Jo5hua

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1549 on: June 02, 2015, 06:29:37 am »
Apparently something went wrong. I'll reupload the thing.

EDIT: Upload doesn't work. O_o Let's wait a bit.

PM me on IRC o.0 will try help, it should be working.

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1550 on: June 02, 2015, 10:27:18 pm »
PM me on IRC o.0 will try help, it should be working.

Hi, I don't have access to IRC right now, but I still can't upload. It is "saved successfully", but doesn't show on the files list.

Here's the file in question: https://www.dropbox.com/s/trq59ia6i15njen/FinalModPack_1.5.2b.zip?dl=0

Offline hellrazor

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1551 on: June 03, 2015, 01:04:11 am »
Hi, I don't have access to IRC right now, but I still can't upload. It is "saved successfully", but doesn't show on the files list.

Here's the file in question: https://www.dropbox.com/s/trq59ia6i15njen/FinalModPack_1.5.2b.zip?dl=0

Maybe you have to many Version files. Array full :D
Try to delete the oldest one and see what happens, when you then try to upload.

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1552 on: June 03, 2015, 03:04:31 pm »
Maybe you have to many Version files. Array full :D
Try to delete the oldest one and see what happens, when you then try to upload.

Well this would suck. I believe the point is to keep old versions, for historical and practical purposes.

I'll try this anyway, I guess losing one wouldn't be much of a problem.

Offline gix

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1553 on: June 03, 2015, 06:48:35 pm »
Hi, Solarius

Yeah, it's an attempt to add some depth to the armours. They get more carrying capacity too.


Then you wanna also alter the ufopaedia description, the current one:
Quote
A powerful new protection for soldiers, this armor is powered by an Elerium energy source and greatly amplifies the speed and strength of the wearer, it offers the best protection yet for combat troops.
IMO implies rather a TU increase (speed).

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1554 on: June 03, 2015, 08:39:12 pm »
Good call Gix, I've changed it.

Anyway, still can't upload the file. It confirms successful upload, but nothing changes.

Offline Jo5hua

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1555 on: June 04, 2015, 11:08:02 am »
Good call Gix, I've changed it.

Anyway, still can't upload the file. It confirms successful upload, but nothing changes.

Sorry for the trouble, I'm working on it now.

Offline new_civilian

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1556 on: June 04, 2015, 11:17:12 am »
There is a tile missing in the Skymarshall map (left from the upper door), i attached a fixed version. I really like the added doors, it now almost looks and feels like the Xenonaut transporter!  :)

And I also attached a different base_view icon i made some time ago but never could get to work...

Oh and btw, when enabling the debug mode I found some missing STR_ings in the research screen, you might want to look at that.

Apart from that: Fine mod, feels like Ufo:EW and Xenonauts combined!

Offline Solarius Scorch

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1557 on: June 06, 2015, 01:56:49 pm »
Sorry for the trouble, I'm working on it now.

Cool. Good luck with that :)

There is a tile missing in the Skymarshall map (left from the upper door), i attached a fixed version. I really like the added doors, it now almost looks and feels like the Xenonaut transporter!  :)

Thanks! I wonder why nobody noticed it before, myself included. :)

And I also attached a different base_view icon i made some time ago but never could get to work...

Not bad, but I think I'll stick with the current one.

Oh and btw, when enabling the debug mode I found some missing STR_ings in the research screen, you might want to look at that.

Which language are you using?

EDIT: Thanks to Jo5hua, the uploading works again! Go and grab your latest version now! :)

Online Meridian

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1558 on: June 06, 2015, 02:40:35 pm »
Hello fellow FMP fans!
I did a tech tree for FMP this week... and it took too much time not to be shared... check the attachment.

Offline DoxaLogos (JG)

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Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1559 on: June 06, 2015, 03:12:32 pm »
Hello fellow FMP fans!
I did a tech tree for FMP this week... and it took too much time not to be shared... check the attachment.

Very nice Meridian.  Let's hope Solarius doesn't change any of it too much :)