aliens

Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1601812 times)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1365 on: April 27, 2015, 06:16:17 am »
Spitter Autopsy UFOpedia entry:

"The enzyme is then stored in a camera..."

Should read:

"The enzyme is then stored in a chamber..."

Cheers, Ivan :D

Offline NuclearStudent

  • Captain
  • ***
  • Posts: 81
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1366 on: April 27, 2015, 08:00:05 am »
Spitter Autopsy UFOpedia entry:

"The enzyme is then stored in a camera..."

Say cheese...

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1367 on: April 27, 2015, 11:16:17 am »
"The enzyme is then stored in a camera..."
Should read:
"The enzyme is then stored in a chamber..."

Lol, and I thought it must be one of those double/triple/quadruple-meaning words, which are so abundant in English language and confuse the heck out of me. Turns out to be just a typo... d'oh.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11452
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1368 on: April 27, 2015, 12:57:19 pm »
Lol, and I thought it must be one of those double/triple/quadruple-meaning words, which are so abundant in English language and confuse the heck out of me. Turns out to be just a typo... d'oh.

Me too. :P
Well, it does sound life science-like.
(Changed now.)

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8616
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1369 on: April 27, 2015, 01:52:15 pm »
Btw. from https://www.thefreedictionary.com/camera

[Late Latin, room; see chamber.]

[1700–10; < Latin: vaulted room, vault < Greek kamára vault; compare chamber]

camera - First meant "vault, chamber."
See also related terms for vault.

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1370 on: April 27, 2015, 02:13:55 pm »
Btw. from https://www.thefreedictionary.com/camera

[Late Latin, room; see chamber.]

[1700–10; < Latin: vaulted room, vault < Greek kamára vault; compare chamber]

camera - First meant "vault, chamber."
See also related terms for vault.

Can confirm that I read Camara as well, which is also a medical term, meaning hollow bone space.
In architecture it also means arc.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1371 on: April 27, 2015, 03:15:09 pm »
Yeah, English is pretty amazing (as its such a blasted mixture of so many different languages, and bastardizes things willy-nilly).  And yep, the Latin meaning of Camera does fit, and the photographic device takes its name for the same reason (the chamber between the lens and the film/sensor).  But modern English has transitioned to chamber to fit this meaning. :D

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1372 on: April 29, 2015, 02:52:34 pm »
i need your help........

i need a savegame with all discovered and ready to manufacture. i need to a correct transalation of the components and rename them for the longer of words in spanish.... if anybody have please up the file and thx for your time

pd: may be posible integrated all the original string to translate the original game... them
« Last Edit: April 29, 2015, 02:54:42 pm by arrakis69ct »

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1373 on: April 30, 2015, 12:53:41 pm »
i need your help........

i need a savegame with all discovered and ready to manufacture. i need to a correct transalation of the components and rename them for the longer of words in spanish.... if anybody have please up the file and thx for your time

pd: may be posible integrated all the original string to translate the original game... them

If only you asked 2 days ago :(

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1374 on: April 30, 2015, 12:59:31 pm »
I understand.  I need a save game of some body to correct translate the mod to Spanish.

Lo pongo en español, mi inglés es sencillo. Necesito la ayuda de alguien que me pueda pasar una partida con todo desbloqueado para ver y corregir la traducción al español,

Enviado desde mi GT-I9300 mediante Tapatalk

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1375 on: April 30, 2015, 06:58:11 pm »
Maybe try the "debug mode" of the game?  I think this gives you all the research and you can just check the UFOpedia?

Offline arrakis69ct

  • Colonel
  • ****
  • Posts: 245
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1376 on: May 01, 2015, 01:17:33 am »
noob question. how???


Offline Unstorpable

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« Reply #1378 on: May 01, 2015, 02:35:00 am »
I think I might have a bug report! I assaulted a landed small UFO, and the first turn I saw a muton facing away from the Skyranger right next to the open cockpit.  I sent one of my attack dogs it in to attack it in the back and draw the muton's reaction fire. But the muton never reacted to any of the 5+ bite attacks, even up to it's death.

I save scummed and confirmed it did turn around when troops shot at it, meaning it did have time units for reaction fire. But the enemy didn't register the dog's attacks as something it would fire against. This doesn't seem like it should be doing that.