aliens

Author Topic: making spent medipack-like items disappear?  (Read 3584 times)

Offline Ran

  • Colonel
  • ****
  • Posts: 196
    • View Profile
making spent medipack-like items disappear?
« on: April 06, 2014, 11:13:37 pm »
Is it possible to "use up" medipack-like items (food) so they disappear like spent clips?
« Last Edit: April 07, 2014, 01:30:11 am by Ran »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: making spent medipack-like items disappear?
« Reply #1 on: April 07, 2014, 12:15:52 am »
Yeah you can make them non-recoverable, that way they'd disappear after being used up, but also after a mission no matter if you used them or not...

Offline Arpia

  • Colonel
  • ****
  • Posts: 116
    • View Profile
Re: making spent medipack-like items disappear?
« Reply #2 on: April 13, 2014, 10:21:09 pm »
there is a feature request for implementing consumable items... might help to +1 it >.>
https://openxcom.org/bugs/openxcom/issues/386

Offline Ran

  • Colonel
  • ****
  • Posts: 196
    • View Profile
Re: making spent medipack-like items disappear?
« Reply #3 on: April 14, 2014, 12:41:51 am »
Done, thank you!

But I'm not sure we mean the same thing.
I'm not talking about an 'empty'" object which will not be recovered but an object which immediately disappears as you use it - because you eat it.
Also requires 'medics can heal themselves'
« Last Edit: April 14, 2014, 12:44:25 am by Ran »

Offline Arpia

  • Colonel
  • ****
  • Posts: 116
    • View Profile
Re: making spent medipack-like items disappear?
« Reply #4 on: April 14, 2014, 07:32:08 am »
yeah... thats what I mean... single use items: potions, poisons, foods ect. >.>