Author Topic: [UFO MAPS] Luke's Extra UFOs (52 working maps!)  (Read 60353 times)

Offline davide

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #105 on: April 09, 2018, 12:23:19 am »
It is contained into Community-Ufo that is contained into huge mods FMP, Area51, Hardmod

Offline Immortal Space Bogan

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #106 on: May 03, 2018, 02:28:55 am »
Hello all^^

Having problems with the download links on the first page. I keep getting a 502 error. Is it just me or... Pleaz help

--- posts merged ---

Stop looking! I found it the old mod portal, thanks for ur help^^
« Last Edit: May 03, 2018, 11:03:00 am by Solarius Scorch »

Offline Solarius Scorch

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #107 on: May 03, 2018, 11:03:36 am »
Glad it worked for you!
But I'm surprised that the portal still does anything... :)

Offline JH4C

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Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« Reply #108 on: December 08, 2019, 12:09:52 pm »
Sorry for the necro, but having seen other posts receiving new replies after 4-5 years I figure the rules for such things are a bit flexible around here...

Anyway, I'd love to try and use these maps in the latest OXCE but I don't want to install them as a permanent fixture. Before I either dig deep into learning how the scripting works, and/or become completely disinterested in playing this game ever again, has anyone possibly already done the work required to make these maps work as a simple switchable mod?

EDIT: Heh, have answered my own question by accident. Was looking at other mods, and got directed to the .io mod portal where I found Vanilla Variants: https://openxcom.mod.io/ufo-vanilla-variants

This seems to do exactly what I wanted. Sorry again for the necro!
« Last Edit: December 08, 2019, 01:38:51 pm by JH4C »