Author Topic: Scripted Scenarios? Tutorial?  (Read 3495 times)

Offline Shodanbot

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Scripted Scenarios? Tutorial?
« on: April 25, 2014, 05:57:38 pm »
Is it possible to create a scripted mission or scenario?

I ask because I had an idea for a *GASP*... tutorial scenario. I know some
folks seem to have an aversion to tutorials, but one of the problems for new
players of X-COM is it throws you into the deep end with little explanation
on what they should be doing or the mechanics of various UI doodads, etc.
which could chase off a potential fan of the game.

The common response to this is to RTFM, but unfortunately, not every gamer
is likely to do that. I'd imagine some don't even read the flavour text.

Anyways, thanks in advance for any response.

Offline Camalex97

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Re: Scripted Scenarios? Tutorial?
« Reply #1 on: April 25, 2014, 08:00:01 pm »
so kinda like how most people were scared of system shock 1 when the first thing they was was 20 bubbles describing the HUD?

Offline Shodanbot

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Re: Scripted Scenarios? Tutorial?
« Reply #2 on: April 25, 2014, 09:23:07 pm »
so kinda like how most people were scared of system shock 1 when the first thing they was was 20 bubbles describing the HUD?

Pretty much.  :)

Civ1 and MoO1 have a similar system.

However, those games (like SS1) have a bit of a problem of overloading the gamer with
a lot of new information, when they should contextualize such "information bubbles"
when you actually need some explanation of the UI\Game-play mechanics.

I think avoid telling the player what tactics they should use and what not to use is also
important.

It shouldn't be a strategy guide, just a How-To-Play.

Offline Camalex97

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Re: Scripted Scenarios? Tutorial?
« Reply #3 on: April 25, 2014, 10:39:38 pm »
Pretty much.  :)

Civ1 and MoO1 have a similar system.

However, those games (like SS1) have a bit of a problem of overloading the gamer with
a lot of new information, when they should contextualize such "information bubbles"
when you actually need some explanation of the UI\Game-play mechanics.

I think avoid telling the player what tactics they should use and what not to use is also
important.

It shouldn't be a strategy guide, just a How-To-Play.

seriously though, this nearly gave me a heart attack when i saw it

Offline Shodanbot

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Re: Scripted Scenarios? Tutorial?
« Reply #4 on: April 26, 2014, 06:36:36 pm »
seriously though, this nearly gave me a heart attack when i saw it

Heh... yeah, those were the days.

That's a worse information bomb than MoO1 & Civ1! I think some folks will be wondering what the hell
Neurosoft Hardware is... Ha!
« Last Edit: April 26, 2014, 06:41:41 pm by Shodanbot »