It really shouldn't be the case (never turned on the "sneaky AI" option).
I think the problem was that "standHeight:" and "kneelHeight:" had the same value "6".
Ad soon as I changed it like this:
- standHeight: 6
- kneelHeight:
5it started attacking.
But I haven't tested and I may have made other modifications (in the ruleset) which may have been the real trigger of the correct behaviour.
That IS the Cybermite (cyber-
mite), which is the terror unit for the Waspite race.
(The name "Cybermite" is not final; I don't dislike it but I dislike that it rhymes with Waspite, so I'm thinking of "Injectrod" (since it injects a toxin with its melee attack and "-trod" makes the word sounding like "arthropod")).