Author Topic: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded  (Read 106556 times)

Offline yrizoud

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #75 on: May 06, 2014, 06:23:14 pm »
5x35 damage, if I read the ruleset correctly. This would be quite blocked by personal armor, and totally stopped by power armor.

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #76 on: May 06, 2014, 06:31:09 pm »
5x35 damage, if I read the ruleset correctly. This would be quite blocked by personal armor, and totally stopped by power armor.

Yeah, well - making it any stronger would be unbalancing. Besides, I wanted a weapon that would make weaker armours actually count sometimes. :P
These guns are pretty rare, so it's not like the game will get much easier.

PS: I know the handobs for the Plasma Caster are a bit sloppy. I'll take care of it, someday. :P
« Last Edit: May 06, 2014, 10:34:01 pm by Solarius Scorch »

Offline civilian

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #77 on: May 07, 2014, 12:48:51 pm »
Cool, gonna test it right away!  :)

Offline LouisdeFuines

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #78 on: May 07, 2014, 08:50:12 pm »
Hey, Solarius,

would you mind supporting different version-downloads of your mod?

I`m really interested in your improvements on that mod, but, for example, don`t need the plasma shotgun.

Like Civillan should make different mods for each area-mod, this would make your mod even more attractive.

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #79 on: May 07, 2014, 08:57:10 pm »
Hey, Solarius,

would you mind supporting different version-downloads of your mod?

I`m really interested in your improvements on that mod, but, for example, don`t need the plasma shotgun.

Like Civillan should make different mods for each area-mod, this would make your mod even more attractive.

Maybe I could split the mod into several parts, for example one by each weapon, but it would be really tricky - after all they use the same set of deployments. I don't think it would work.

If you don't want the Plasma Caster (which isn't really a shotgun BTW, it's a pistol of sorts), you can just edit the ruleset and put something else there instead. I don't think it's a big deal though, since this weapon is pretty rare - after doing 10 missions, I haven't found any.

Offline LouisdeFuines

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #80 on: May 07, 2014, 10:22:11 pm »
You could offer older versions of the mod.....

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #81 on: May 08, 2014, 03:20:08 pm »
You could offer older versions of the mod.....

They're still available on the mod site.

EDIT

Regarding alien melee weapons: it will require some more work, since all alien's melee skill (except for Chryssalids and such) is set to 82. Which is twice as much as your best soldiers. So, every Sectoid is a master of kung-fu, and every Muton has exactly the same skill.

Therefore, what needs to be done is to change all alien profiles to makes their melee skills match who they are. Or alternatively we can give them weapons that do not depend on skill, like the Stun Rod.

Offline yrizoud

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #82 on: May 09, 2014, 12:23:33 am »
I found a plasma caster in a snakemen base assault, month 6 (The wielder didn't have any time to shoot)
Since the weapon is powerless against power armors, you should make it a more frequent find in early months, but totally disappear after a few months, replaced by the more powerful guns.

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #83 on: May 09, 2014, 12:31:22 am »
I found a plasma caster in a snakemen base assault, month 6 (The wielder didn't have any time to shoot)
Since the weapon is powerless against power armors, you should make it a more frequent find in early months, but totally disappear after a few months, replaced by the more powerful guns.

It would be very hard to do... Well, unless we make it "level 0" weapon instead of the pistol, and push the pistol to "level 1" - then phase "level 0" out over the months. What do you think?

Of course there are other considerations too, like:
* Power Suits may not be as prevalent with some mods (especially the Plasma Beam mod, which eats your Elerium like crazy),
* Perhaps I'll add melee weapons as backup - not sure how the AI will handle them, but it sort of works.

Feedback would be appreciated :)

Offline Human Ktulu

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #84 on: May 10, 2014, 03:14:41 pm »
I rescue my old amiga sound pack for plasma weapons !

Offline LouisdeFuines

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #85 on: May 10, 2014, 08:57:46 pm »
I`ve got my first Ironman Base Defense mission.

4 Sectoids with the plasma blaster...

Was this meant to be?

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #86 on: May 10, 2014, 11:16:54 pm »
I rescue my old amiga sound pack for plasma weapons !

Thanks, but I'll nned to think about this... It's a nice pack, but I would prefer something closer to the original.

I`ve got my first Ironman Base Defense mission.

4 Sectoids with the plasma blaster...

Was this meant to be?

You mean it's too much or not enough? :)

Offline LouisdeFuines

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #87 on: May 10, 2014, 11:54:45 pm »
Thanks, but I'll nned to think about this... It's a nice pack, but I would prefer something closer to the original.

You mean it's too much or not enough? :)

Too much ;)

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #88 on: May 11, 2014, 12:26:12 am »
Too much ;)

Well, tough :) But there should be a bit less Blaster Launchers.

In other news: using Civilian's sprites, I made on a whim a new alien weapon, that sprays acid on you!!! :P I'll update it after testing.

Offline Human Ktulu

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #89 on: May 11, 2014, 12:40:35 am »
Maybe an little sfx for that ?  ;D