Author Topic: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded  (Read 106939 times)

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #120 on: June 18, 2014, 09:59:55 pm »
ah youre right...please upload link in the first post...I'm going maaad!  :'( :'(

OK, I forgot to delete the attachment... I thought the only copy was on the mod portal. Sorry about this.

But you should check the goddamn version number after I gave it to you with specific instructions! :P

Anyway, does it work now?

niculinux

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #121 on: June 18, 2014, 10:52:55 pm »
Ok, i'll try later, in the meantime if some other linux iser might want to try i'd be very grateful, sorry, i'm really destroued today "(

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #122 on: June 19, 2014, 12:06:21 am »
Ok, i'll try later, in the meantime if some other linux iser might want to try i'd be very grateful, sorry, i'm really destroued today "(

OK, please let me know how it went.

niculinux

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #123 on: June 20, 2014, 11:25:47 pm »
OK finally the game stats, with version 1.3.3 !!! hurrĂ ! In the end please update the changelog to the mod page at openxcommod.com because the latest changelog entry is:

1.3.2: Should work properly on Linux now.

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #124 on: June 21, 2014, 12:03:40 am »
Glad it works now! Description was fixed too.

Offline Aldorn

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #125 on: June 23, 2014, 03:15:37 am »
This is a great mod
1) because of 4 added UFOS
2) because of new alien weapons
3) because of having defined this 4th level of technology :)

In order to make your mod even more compliant/reusable/mergeable, I make you a new suggestion : for vanilla Ufos, as I can see you did not change related values, you can avoid specifying "lowQty:", "highQty:", "dQty:" and "percentageOutsideUfo:"

Example :

BEFORE
Spoiler:

alienDeployments:
  - type: STR_SMALL_SCOUT
    data:
      - alienRank: 5
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_MIND_PROBE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_MIND_PROBE
          -
            - STR_PLASMA_SNIPER_RIFLE
            - STR_PLASMA_SNIPER_RIFLE_CLIP
            - STR_PLASMA_SNIPER_RIFLE_CLIP
            - STR_MIND_PROBE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_MIND_PROBE

AFTER
Spoiler:

alienDeployments:
  - type: STR_SMALL_SCOUT
    data:
      - alienRank: 5
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_MIND_PROBE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_MIND_PROBE
          -
            - STR_PLASMA_SNIPER_RIFLE
            - STR_PLASMA_SNIPER_RIFLE_CLIP
            - STR_PLASMA_SNIPER_RIFLE_CLIP
            - STR_MIND_PROBE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_MIND_PROBE
« Last Edit: June 23, 2014, 03:22:00 am by Aldorn »

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #126 on: June 23, 2014, 03:35:14 am »
Hmm, I somehow forgot to do it. :P

THanks for the waking kick. Will be fixed next version.

Offline Aldorn

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #127 on: June 23, 2014, 05:54:57 am »
Hmm, I somehow forgot to do it. :P

THanks for the waking kick. Will be fixed next version.

You forgot it and you did right, as finally I think it does not work. Was sure it worked well in my previous tests, but now I have finished this part of my mod, I am unable to make it work even in training mode  >:(

After have set these values back again in place, this solves the issue

So forget my proposition, sorry
« Last Edit: June 23, 2014, 05:56:30 am by Aldorn »

Offline Falko

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #128 on: June 23, 2014, 06:12:00 am »
you can only delete unchanged properties if they are in the first level
in this example

Code: [Select]
alienDeployments:
  - type: STR_SMALL_SCOUT
    data:
      - alienRank: 5
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_MIND_PROBE
            - STR_NEWSTUFF
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_MIND_PROBE
            - STR_NEWSTUFF
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_MIND_PROBE
            - STR_NEWSTUFF
    width: 40
    length: 40
    height: 4
you can but should not delete data (not a good idea because STR_NEWSTUFF is there)
this:
Code: [Select]
    width: 40
    length: 40
    height: 4
you can delete because they are in the correct "level" and unchanged to original

Offline Aldorn

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #129 on: June 23, 2014, 09:34:30 am »
Exactly :)

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #130 on: June 24, 2014, 11:17:29 am »
I had some weird effects when left this out, so I put it back in. Can't remember what it was though.

Offline Aldorn

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #131 on: June 24, 2014, 11:36:45 am »
I had some weird effects when left this out, so I put it back in. Can't remember what it was though.
Yes, this does not work, sorry

PS : I understand why my previous tests where OK despite of this pending issue
This is due to mod loading sequence : even if mods are sorted alphabetically in options screen, this does not mean they will be loaded alphabetically
A quick check in Options.cfg and I saw it could depend if you activate/de-activate/re-activate some mods.
And also, a second mod loaded after (even if displayed before in options screen) was correcting this part.
When I decided to merge all mods in a unique big one, this issue suddenly appeared

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #132 on: June 24, 2014, 11:41:21 am »
Yes, this does not work, sorry

PS : I understand why my previous tests where OK despite of this pending issue
This is due to mod loading sequence : even if mods are sorted alphabetically in options screen, this does not mean they will be loaded alphabetically
A quick check in Options.cfg and I saw it could depend if you activate/de-activate/re-activate some mods.

Yes, exactly that.
Of course theoretically we can open the config and adjust stuff, but as a modder I can't expect the end user to do the same. :)

Offline El Yahpo

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #133 on: July 10, 2014, 10:05:21 am »
Hey, I downloaded this and I love it, but the lab ship's walls on the first and third levels can be walked through on one side. Can this be fixed?

Offline Solarius Scorch

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Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« Reply #134 on: July 10, 2014, 04:19:37 pm »
Hey, I downloaded this and I love it, but the lab ship's walls on the first and third levels can be walked through on one side. Can this be fixed?

I know about this bug and I thought I fixed it, but maybe there are still places where it's wrong. (The Lab Ship was my first map ever, and it shows. :/ )

If you could post a picture showing the glitchy tiles, it would be really helpful. But first, please confirm you have the latest version.

EDIT:

I slightly decreased Plasma Blaster's power, so now the Power Suit gives you some slim chance of survival. Download 1.3.6 for this. (Louis, you convinced me after so many months, lol.)
« Last Edit: July 10, 2014, 04:23:40 pm by Solarius Scorch »