aliens

Author Topic: Muton terrorist units - not too dangerous? - latest nightly builds?  (Read 5971 times)

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Whats the name of that floating bag?  I was playing on one of the latest builds and one of my rookies got hit several times with the acid spit.  I remember this was dangerous.  Can we check on that?  I'm happy about the new picture for reaper attacks and all.  Also the silacoids didn't seem to do much damage, my rookies got hit several times and didn't appear to take any damage.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11447
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #1 on: March 30, 2014, 12:03:51 am »
It's a Celatid.
Yes, they are hardcore. Are you saying they are simply too dangerous, or is there something wrong with them?
I realize they were much more docile in the original game, but I think they work correctly now.

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #2 on: March 30, 2014, 03:56:02 am »
What I mean is my rookies are surviving these attacks, multiple attacks even.  That's what's bothering me.  Celatid are supposed to melt those rookies as intended, not spray them with vinegar....  And the silacoids don't seem to be doing much close in.....

Guess I better try again.....  to be sure....

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #3 on: March 30, 2014, 08:14:47 am »
in my testing, celatids prove deadly as hell on anything but beginner difficulty.

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #4 on: March 30, 2014, 09:18:16 am »
Let me run that again.  Maybe I'm just unlucky....

Offline winterheart

  • Colonel
  • ****
  • Posts: 180
  • Fellow Squaddie
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #5 on: March 30, 2014, 09:11:13 pm »
https://lparchive.org/X-COM-UFO-Defense/Update%2050/ :
Mutons: "Shit, what the hell does that leave us? A kidney and a rock? Screw you guys, we don't need secondary units".

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11447
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #6 on: March 30, 2014, 09:33:10 pm »
https://lparchive.org/X-COM-UFO-Defense/Update%2050/ :
Mutons: "Shit, what the hell does that leave us? A kidney and a rock? Screw you guys, we don't need secondary units".

Ah, that let's play. It should be obligatory reading in these parts. :)

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #7 on: March 31, 2014, 07:35:30 am »
pretty sure the problem was related to https://openxcom.org/bugs/openxcom/issues/492 and as such it should now be fixed.

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #8 on: March 31, 2014, 04:43:11 pm »
Ok, the Celatid is deadly.  But the silicoid hit my solider 9 times in 3 turns, no damage whatsoever... 

Hm..  maybe I should try out that bug reporting function...  should I upload my save file?

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #9 on: March 31, 2014, 07:17:52 pm »
grab the latest nightly, it should be sorted.

Offline Sharp

  • Colonel
  • ****
  • Posts: 181
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #10 on: March 31, 2014, 08:10:33 pm »
Even then silicoids aren't that deadly anyway with their low movespeed and low damage but that is just vanilla xcom, can always mod it to actually make them a credible threat.

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #11 on: April 01, 2014, 05:39:14 pm »
All good!

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #12 on: April 03, 2014, 10:13:26 pm »
Hey, it wasn`t meant in vanilla, to have a big threat by silacoids.

Please keep it the way it is.  ;)

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Muton terrorist units - not too dangerous? - latest nightly builds?
« Reply #13 on: April 04, 2014, 04:03:50 pm »
Not a big threat.  My rookies are meant to drop like red shirts...  My main guys of course, are at the back with Blaster launchers...