Author Topic: Better graphics guide /* OBSOLETE */  (Read 11135 times)

Offline lx_ufoforum

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Better graphics guide /* OBSOLETE */
« on: March 14, 2014, 06:58:52 am »
/* OpenXCom has been made good enough to be set from within the game. Use latest version and enjoy. This guide is no longer needed */
/* Gallery link and its content no longer exist */

I was playing with my graphics and I came up with something that looks cool to me. so I share a "how to" for those that might be interested.
Preview: gallery (make sure to view images in full size)
Game version: openxcom_git_master_2014_03_13_1348.zip - built 2014-03-13 12:53
My screen: 23'' LCD 1920x1080 monitor
My OS: Windows

You need to edit options.cfg file in one of the following locations (depending on your OS): user folder
useScaleFilter: false
useOpenGLSmoothing: true
useOpenGLShader: Shaders/SABR.OpenGL.shader
useOpenGL: true
useHQXFilter: false
fullscreen: true
displayWidth: 1920
displayHeight: 1080
baseYResolution: 405
baseXResolution: 720

Adding antialiasing to transparent textures from GPU driver has blurring effect and consumes huge amount of processing power so make sure it is off.

Attached is a save file and a screenshot for comparing results to mine. center the image on TARGET 1 and use F12 for screenshot (ss is saved where the options.cfg file is)

For those that do not use native 1080p(FullHD) resolution:
The trick is to edit the file with your native resolution and use baseresolution scaling until things start to look too small for comfort. also baseresolution must be scaled with the right aspect ratio of your screen (16:10, 16:9, 4:5... whatever it is. x/y) so that you use all of your screen space(no black borders). Ask for help if needed. I will gladly try to help.

For those that does not use LCD monitor, have deteriorated eyesight, have an old hardware, have different preference or endless other reasons to disagree... well... have it your way and please do not post your preferences irrelative to the subject of this guide. makes me angry :) I have previews. Look at them. If you don't like them or they cannot* work for you, move along.

edit1: added some clarifications for the general public and removed obsolete personal thoughts
edit2: added notice that the content is no longer useful and a link is dead
« Last Edit: January 01, 2019, 08:01:03 pm by lx_ufoforum »

Offline hszp

  • Captain
  • ***
  • Posts: 64
    • View Profile
    • szabopeter@github
Re: Better graphics guide
« Reply #1 on: March 14, 2014, 09:40:43 am »
Nice, I'll try this.

Offline Greg956

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: Better graphics guide
« Reply #2 on: March 14, 2014, 11:02:30 am »
Yeeee, that's what I wanted all the time! Thanks, I will try now)
Can you help me, with Aspect Ratio? I have 2560x1080, what base X and Y res. I need?
base X I made 620
And base Y is 305
In Mission, I think all OK, but in Geoscape, I think no.
« Last Edit: March 14, 2014, 11:34:56 am by Greg956 »

Offline Greg956

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: Better graphics guide
« Reply #3 on: March 14, 2014, 11:44:46 am »
When 620x205 In geoscape OK, but in mission no.

Offline Greg956

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: Better graphics guide
« Reply #4 on: March 14, 2014, 12:05:48 pm »
520x205 is rather OK.

Offline Greg956

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: Better graphics guide
« Reply #5 on: March 14, 2014, 12:10:08 pm »
The problem is that I want in Mission like 620x305, and geoscape is like on the screen. But I think that it's impossible.
« Last Edit: March 14, 2014, 12:29:37 pm by Greg956 »

Offline lx_ufoforum

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Better graphics guide
« Reply #6 on: March 15, 2014, 02:31:57 am »
im glad someone found that useful.
so Greg956 I would suggest you to try "baseYResolution: 405" and baseXResolution: 960, but im not really sure. this monitors are advertised as 21:9. I have just discovered that such monitors exist so I really don't know.
« Last Edit: March 15, 2014, 02:38:10 am by lx_ufoforum »

Offline Greg956

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: Better graphics guide
« Reply #7 on: March 15, 2014, 08:43:59 am »
im glad someone found that useful.
so Greg956 I would suggest you to try "baseYResolution: 405" and baseXResolution: 960, but im not really sure. this monitors are advertised as 21:9. I have just discovered that such monitors exist so I really don't know.
In mission it's okey, I think. But geoscape, buttons are very small, for 29"...
But I found that 520x205 is OK for me)

Offline hszp

  • Captain
  • ***
  • Posts: 64
    • View Profile
    • szabopeter@github
Re: Better graphics guide
« Reply #8 on: March 17, 2014, 02:52:18 am »
HQ2x works better for me, SABR felt slow.

Offline lx_ufoforum

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Better graphics guide
« Reply #9 on: March 17, 2014, 03:53:06 pm »
SABR shader is a key factor for the "better graphics". one of those days ill try this on 2 intel gma integrated gpus and see if it runs slow. although there is no need for better graphics on such hardware.

Offline MFive

  • Captain
  • ***
  • Posts: 95
  • Lazy Sectoid
    • View Profile
Re: Better graphics guide
« Reply #10 on: March 19, 2014, 07:18:58 am »
SABR is nice, but i prefer the HQ4X shader, it seems to provide a 'crisper' image

Offline lx_ufoforum

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Better graphics guide
« Reply #11 on: March 22, 2014, 07:28:12 pm »
I said ill try this on my intel gma graphics, so I did. scalling worked fine but their opengl is older or incomplete so ogl mode don't work. interesting thing was cpu usage which was exactly as on my other pc. cpus are quite different in performance. also "slower" cpu produced more fps. another oddness. well maybe when game is officially released devs might optimize it a bit better.