About the weps:
In the medieval total war the weps are in category. Every weps.
Now in mtw for third age mod they had rewrite it in sofisticated categories. This was the advertisment.
So less is more:
Faction faction faction all the time faction
Faction weps (all the time regardless to mixed faction missions) (lol I am just working to make it playable on android with every option...)
Don't make available every weps for our faction (comoooon you will use just half or 1/4 of those weps in your game)
Categories (if 2 weps have almost same attributes than you have 1 more wep just for waste! )
Examples for upgrades of categories:
- 1 weapon xy amount of different researchable ammo ( the diversity are maded by the ammo and you don't need so many weps)
- 1 weapon upgrade. New wep itself for better attributes but with same xy amount of different ammo
I think this is the best way to keep the diversity and to make every single wep important.
The categories makes the modding simpler :
Same sound for same ammo type
Same color for same ammo type
The ammo type is the category what makes the damage special
Weapon upgrades give better attributes for the weapon. the real difference is the ammo itself . You don't need 10 weapon upgrade just 3-4 for every category of weapon like:
hand gun - mk2 - mk3
Bow - mk2 - mk3
Mortar...
Rifle
Shotgun
Smg
....
Two handed male wep
1 handed male wep
...
And so on
These lot of weps what you have you can attach to the factions so your huge collection will be not wasted.
With the special bases:
I don't think so that it is impossible to make base with 1 lonely building giving him special name like factory or trading post and loot it as we loot an alien base