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Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 856967 times)

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1470 on: July 11, 2015, 10:16:24 am »
Your rar file is bugged, dude :)

Transfer cost is, I think, based on item size (make sure it's not negative, make sure for the aux weapon too), but it might have changed in the more recent builds.

Offline SIMON BAILIE

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1471 on: July 11, 2015, 12:56:37 pm »
Thanks to everyone, I missed the following line in the items for the hovertank and now it transfers okay.

    size: 12

I had the size in the ordinary version but had missed it in the hover, will update the mod accordingly.

Offline doctor medic

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1472 on: July 16, 2015, 12:17:29 pm »
I followed the instructions and after i moved the rar file and copied all the files from my openxcom folder including vanila xcom and openxcom files it says that it failed to open directory

I am using the x-piratez version.

Offline nadir-1648

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1473 on: July 16, 2015, 12:31:43 pm »
The X-Piratez version uses OpenXcom Extended, which is a separate .exe

Make sure you use the .exe that came in the package.
« Last Edit: July 16, 2015, 12:38:41 pm by Z. Nadir »

Offline doctor medic

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1474 on: July 16, 2015, 12:36:35 pm »
The X-Piratez version requires OpenXcom Extended, which is a separate .exe
But doesnt x-piratez come with ufoextender?Do i have to download myself in order to fix the cant open directory bug of mine?

Offline nadir-1648

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1475 on: July 16, 2015, 12:42:36 pm »
If you're trying the .exe it came with, I don't know what to tell you there   :-\

Offline doctor medic

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1476 on: July 16, 2015, 12:43:02 pm »
If you're trying the .exe it came with, I don't know what to tell you there   :-\
you can tell me how you installed the mod.Maybe i did something wrong.

Offline nadir-1648

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1477 on: July 16, 2015, 12:47:42 pm »
Unzipped the folder, put in my UFO folder, then started it withOpenXcomEx.exe

Offline Meridian

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1478 on: July 16, 2015, 12:50:20 pm »
you can tell me how you installed the mod.Maybe i did something wrong.

Here's the installation video: https://youtu.be/fRgA8rDRJGw
Let us know if it helped.

Offline doctor medic

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1479 on: July 16, 2015, 12:53:51 pm »
Thanks for the help

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1480 on: July 16, 2015, 03:34:28 pm »
Base line: you don't put it into any of your existing folders. It's standalone. You only need to add original UFO files (UFO is NOT OXCom; UFO as in 1994 game).

Offline begri

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1481 on: July 17, 2015, 01:20:05 am »
Why I can't apply the clocking device on the craft?

Offline Arthanor

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1482 on: July 17, 2015, 01:24:24 am »
The cloaking device is already built in the craft. That's why enemy crafts don't attack you :P (ie it's a piece of story equipment that Dioxine uses to justify that UFOs don't engage player crafts in XCom. Presumably once you engage an enemy UFO, you have to break concealment like the klingons in Star Trek, which is why they can fire back). What did you want? Being able to shoot at enemy crafts without being shot at?

When you will build new crafts, the cloaking device is one of the required components, so they can be stealthy too. The Bonaventura already has one built-in.

Offline begri

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1483 on: July 17, 2015, 01:57:34 pm »
Next update? :)

The simple piratez works well some weapons pictures missing. Maybe less weapons would be enough. I am really lost between them.

Great mod!

Offline begri

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1484 on: July 17, 2015, 04:31:10 pm »
The simple piratez works well some weapons pictures missing. Maybe less weapons would be enough. I am really lost between them.