Yarr!! Dioxine Says: "Read the BootyPedia"
Ayup! With all the numerous weapons available, with all of their tweaks and nuances, it is good to read the BootyPedia. But... just reading it, may not give a decent sense of what weapons might be effective against what enemies... etc.
So I spent an hour or two Adding PirateZ weapons to a Spreadsheet that calculates damage against armor. When this was set, I could more easily see what weapons really stand a chance against taking down any of the jokers that I met in the first two missions.
My favorites: Cutlass, Ball Bat, Hammer, Shovel, Hand Cannon, Boarding Gun. I like a couple spray guns for my scouts, but I don't know if its really effective or not.
I updated my terrains from Hobbes latest, and restarted to the auto Geoscape save before the Pogrom. Next contact turned out to be a small that wiped my Bonaventura from the skies with a vengeance. And with it, my hopes of a long and success career as the Scourge of the Euro Syndicate.
Hm... Ok. Watch out for small UFOs. Lets restart with what we've learned.
Set the new hideout, "Shang-Hai-gri-La" in, yep, you guessed it, China. Weighted early equipment buys towards the goodies mentioned above. I also tagged my high melee soldiers (80 plus) to help when equipping them. I have to look into exactly how melee skill affects chances to hit and how much strength gets applied when you do connect with weapons that use those attributes. I know that when I tweaked the combat knife mod, only the highest skilled soldiers really stood a chance of using them effectively.
Chased a Medium UFO, engaged and Lost the Bonny.
.
Ok. Watch out for Medium UFOs and ALWAYS stand ready to quickly disengage!
Re-loaded, ended the month with a Pogrom in Commercial Terrain. Looks like a different enemy set. Mostly some sort of personal armor, and small disks. Hammers are great breach tools, and because the terrain is so tight, its easier to get Up Close and Personal for the majority of my girls running around with blades and clubs. Things are going fairly well, dropping some baddies, and capturing a few juicy weapons I can use, and also losing a few of my girls as well. I definitely don't feel as lost as during the first Pogrom that I tackled.
I don't know if I'll be able to clear the map. There is at least one CyberDisk in the Theater. It seems to be shrugging off Ax and Cutlass slices and even a couple laser hits. I don't have any HE packs nearby, but it may be trapped in the lobby. I could send a couple mules to carry some back, but I'll probably try clearing the rest of the map first.
Is it good to protect the Mutants in a Pogrom? like preserving the civilians in a Terror mission? or can I get money for "kidnapping" them. Its kind of hard switching to a pirate mentality, from the "savior of the world" mentality.
I'll play a little further, then probably start recording the LP later this week.
Cheers, Ivan
Edit: One other Question: Are all corpses supposed to just say "Dead"