No worries, at least I had to clean up my sprites to better implement this feature, and this was needed anyway
But now it works more or less as intended, as you can see. Also seems I've managed to repair this annoying "black square" map bug. I still need to complete the Pedia entries for interrogated enemy bosses so people would know which one was already interrogated - and I want these entries to be cool and rewarding, plain text just won't do... at least not in every case, I can't be over-generous
I've already streamlined the process a bit, ex. Bugbear interrogation was kicked out as it yielded next to nothing.
I'll also try to experiment this repainting code on enemies, this would be a huge advantage if they could be recolored - and randomized! Just by a few lines of code. I like Yankes' code, it's intuitive and super-easy to implement in the ruleset. I want also to add a new faction and perhaps perfect the Pogrom deployments before the next release, but this is a lot of work... making new enemies is always a lot of work.
Btw has anyone already told Warboy that his new MeleeStates need fixing? The next soldier button and r-click door opening stops working after any melee attack, until you shoot or end your turn, or load your game - and also, in this state, the game is prone to crash due to any r-click).