Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 750378 times)

Offline Hobbes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #630 on: February 26, 2015, 02:30:46 am »
A craft being flown with that radar dish on top is simply insane... like the rest of this mod ;D

I think the Pachyderm's mileage stat on the UFOPedia should simply say: Your Mileage May Vary

Dioxine, have you added any new units or items? I can't seem to find any - I've been going through Piratez's files a bit (and used several graphics on UFO Redux) since there's some great graphics work on this mod.

Also, you didn't include any of the 17 new terrains that were released on the latest version of the Terrain Pack but I guess you'll do that later when you upgrade to one of the nightlies. I think it's a good idea that you've integrated the Pack into your mod.
« Last Edit: February 26, 2015, 02:53:21 am by Hobbes »

Offline ivandogovich

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #631 on: February 26, 2015, 04:29:24 am »
Just chiming in here.  Great to have you back Dioxine!  Cheers!

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #632 on: February 26, 2015, 05:01:15 am »
Hi guys, nice to hear from you! :) Riding with a radar dish over your head - naturally, it's crazy, that's why you have to go extra slow, mere 300 knots :)

@Hobbes:
No, no new units this time, and just a single gun (m-16, has no handob since I can't be possibly bothered to make one for *every* gun in this mod - I only do those who need to look different :) )

As for the terrains, I've pretty much ran out of viable ground textures - I need to wait till the devs implement multi-terrain per texture for TFTD :) I'll check out you mod none the less (Today, I've found wrong width/length declaration on PORTURBAN13, but I'm pretty sure you've caught it by now).

Also I'm starting to experiment with custom Pedia backgrounds - here's a generic 'papyrus' one for Text/HWP entries (I'm thinking either that or some rusty metal):

« Last Edit: February 26, 2015, 06:45:31 am by Dioxine »

Offline XOps

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #633 on: February 26, 2015, 05:10:16 am »
Also I'm starting to experiment with custom Pedia backgrounds - here's a generic 'papyrus' one for Text/HWP entries (I'm thinking either that or some rusty metal):

Nice. Like the new look for the UFOpaedia. Now if one could only retexture the buttons. Also, love the M-16. Glad to finally see an update.

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #634 on: February 27, 2015, 07:10:52 am »
Here's a sacrilegous idea that has been knocking around my head for some time... what the hell is going on there, eh? :)

Offline SIMON BAILIE

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #635 on: February 27, 2015, 11:42:42 pm »
Interesting, like the subs from TFTD, no pesky ramps to worry about.

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #636 on: March 01, 2015, 02:29:35 am »
Meet the Bomber, probably the prettiest UFO ever made.
This baby is meant to fly in the Peacekeeping missions instead of the... Harvester, of all things (wtf was I thinking), never land and put a major hurt on anybody who dares to attack it :)
Spoiler warning too.


Offline Ridаn

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #637 on: March 01, 2015, 04:12:40 pm »
Looks great!

Found another floor with messed up SFX, it makes a ricochette sound and destroyed-cyberdisc sound, when walked on.
Or should I post it to Hobbes terrain thread?

Also there was a guy blocked by furniture, who almost made me carry all loot manually, because it was 30th turn and he did not come out. I now hate this particular terror terain even more then before :)

Offline Hobbes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #638 on: March 01, 2015, 04:50:14 pm »
Found another floor with messed up SFX, it makes a ricochette sound and destroyed-cyberdisc sound, when walked on.
Or should I post it to Hobbes terrain thread?

Also there was a guy blocked by furniture, who almost made me carry all loot manually, because it was 30th turn and he did not come out. I now hate this particular terror terain even more then before :)

Got it. Can you show me the location of the blocked guy?

Offline Ridаn

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #639 on: March 01, 2015, 04:57:23 pm »
Here it is.

Offline Hobbes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #640 on: March 01, 2015, 05:14:45 pm »

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #641 on: March 01, 2015, 05:44:28 pm »
Hobbes' work benefits us all. :) I can only say, never forget to take extra explosives on board, just with such situations in mind!

Offline Hobbes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #642 on: March 01, 2015, 06:15:34 pm »
Hobbes' work benefits us all. :)

I spend more time designing things than actually playing them so feedback from you guys is crucial :)

Those Dawn City maps are also going to be reworked later in the future since I'm not 100% satisfied with their map design.
« Last Edit: March 01, 2015, 07:07:45 pm by Hobbes »

Offline Ridаn

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #643 on: March 01, 2015, 10:30:57 pm »
Got another critical terrain/node (or so I think) related bug.
Game crashes with a
Code: [Select]
[FATAL] vector::_M_range_check error.
After turning on a debud mode and enabling AItrace latest entry I got was this:
Code: [Select]
[02-03-2015 01:10:11] [INFO] #1000022--STR_CYBERDISC_TERRORIST
[02-03-2015 01:10:11] [INFO] Unit has 0/16 known enemies visible, 2 of whom are spotting him.
[02-03-2015 01:10:11] [INFO] Currently using Patrol behaviour
[02-03-2015 01:10:11] [INFO] Escape estimation completed after 1 tries, 5 squares or so away.
[02-03-2015 01:10:11] [INFO] Ambush estimation failed
[02-03-2015 01:10:11] [INFO] Firepoint found at (37,28,1), with a score of: 141
[02-03-2015 01:10:11] [INFO] Attack estimation desires to move to (37,28,1)
[02-03-2015 01:10:11] [INFO] Scout  found on patrol node! XXX XXX XXX
[02-03-2015 01:10:16] [FATAL] vector::_M_range_check

I do not know much about modding or code but that double space between "Scout" and "found" seem suspicious to me.
Here is a screenshot of terrain, because I have no idea whats it`s name is.
And sorry for dumping it here instead of Hobbes terrain thread :)
« Last Edit: March 01, 2015, 11:48:03 pm by Ridаn »

Offline Hobbes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.87 - 25 Feb - THE ZEPPELINS
« Reply #644 on: March 02, 2015, 05:12:38 am »
Got another critical terrain/node (or so I think) related bug.

I'm not sure this is a terrain bug. It seems AI related but to my knowledge there's nothing on the node points that could be causing this.