"future bow" XD ROFLMAO well, that's funny, but i thought about playing with TU costs instead, because now it may be like "game before future bow research" and "game after future bow research" ranged weapon with stat damage bonus is still OP, especially with fixed TU costs. Wish you were able to change magnitude of damage boost from stat.
It seems that it is impossible to make an infinite ammo clip that not disappear after battle ends. I thought about precious special infinite clips for some energy weapons.
Also, i noticed that sniper/hunting rifle is useless too after your team improves their accuracy. Nobody actually need 200% CTH with ridiculously low damage and crazy TU costs. My team successfully uses cannons as sniper weapons instead, because that stuff beats sniper weapons in every aspect and still have 100+%CTH with aimed shots. Maybe some acid/concussive ammo with slight damage boost can solve that problem?
I just remembered my old apocalypse mod, where i changed only sniper weapon in game - the laser sniper. I set damage to 80, that is more than main alien weapon the devastator cannon have, increased TU costs and reduced clip size to 5. It became very useful sniper weapon, but useless at close range, because any charging enemy or a thrown grenade is able to cripple your sniper team. I really had a specialized troops that way)
OpenXcom Extended exe is compiled!
https://www.openxcom.com/mod/openxcom-extended I am going to draw a plasma mortar this weekend, and maybe a psi blaster too
Aaand it seems that with extended exe you can actually set a scale for applied stat bonus.