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Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 857096 times)

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.71
« Reply #150 on: May 16, 2014, 06:41:11 pm »
There's really not much of a log for the error. It only reads [FATAL]   vector::_M_range_check


For me this happens, without fail, whenever a base is attacked. This is frustrating, because it happens before I can make anything that can actually shoot down a retaliation ship. So basically I can't continue to play. It can play the 'defenses are firing' screen, but hitting continue after that, or should it reach the base unchecked, it'll immediately crash with that error. No other screen pops up. (Assumingly the mission screen is where it crashes trying to load)
« Last Edit: May 16, 2014, 06:42:44 pm by Claireity »

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.71
« Reply #151 on: May 16, 2014, 08:22:53 pm »
Can you deliver these saves and logs? It's not my mod's problem, it's an elusive OpenXcom bug.

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.71
« Reply #152 on: May 16, 2014, 08:42:40 pm »
I could I suppose. Send them where?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.71
« Reply #153 on: May 16, 2014, 09:38:02 pm »
Provide links to DL preferably.

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #154 on: May 17, 2014, 02:42:30 am »
.72 is up, some new stuff. I hope I've made the life of supply ship farmers more miserable :P

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #155 on: May 17, 2014, 04:48:11 am »
I have never done anything like that before... where's a good place to host such files?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #156 on: May 17, 2014, 05:58:50 am »
Dropbox, mediafire, anything. Or you can post them on the forums if they're not too big (5 MB limit I think). See attachment option.

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #157 on: May 17, 2014, 03:09:38 pm »
They aren't very big, but the forums don't want to post it because of invalid file types.  >:(

Started a new game to see if I could recreate it. It does with 100% consistency. With the save, it happens roughly within an hour or two. (Doesn't always detect the approaching ship, but it is there.)

https://www.mediafire.com/view/x387pq79gslwuyf/_autogeo_.asav
https://www.mediafire.com/view/k9ud6bsqq8qzqqy/openxcom.log

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #158 on: May 17, 2014, 04:49:06 pm »
They aren't very big, but the forums don't want to post it because of invalid file types.  >:(

Just a tip for the future, if you have a file type that isn't allowed by the forums, pack them into a .zip file. Because zips are allowed. :)

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #159 on: May 17, 2014, 05:05:53 pm »
Fair enough. I hope these help warboy find the problem though. I do thoroughly enjoy the openxcom project and have talked to supsuper before. I respect their work.

Offline Warboy1982

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #160 on: May 17, 2014, 05:35:41 pm »
piratez_factions.rul, line 8802. .log and .asav file types registered as valid attachments. have a nice day.
« Last Edit: May 17, 2014, 05:38:53 pm by Warboy1982 »

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #161 on: May 17, 2014, 05:47:35 pm »
Thank you. I swear notepad is adding garbage like this when I'm not looking! :)

There's the fix because I don't feel like compliling a whole new version right now.
« Last Edit: May 17, 2014, 05:50:15 pm by Dioxine »

Offline Yankes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #162 on: May 17, 2014, 05:52:49 pm »
Dioxine when I use your mod I have corrupted xcom planes. Do you encounter similar bug?
My game data is form steam version.

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #163 on: May 17, 2014, 05:58:52 pm »
Dioxine when I use your mod I have corrupted xcom planes. Do you encounter similar bug?
My game data is form steam version.

Clearly a corruption of vanilla files. Probably XComUtil.

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #164 on: May 17, 2014, 06:00:27 pm »
Indeed. Thy XCOM game files art corrupted. Kill them with fire.

« Last Edit: May 17, 2014, 06:06:56 pm by Dioxine »