Thanks for the reply SupSuper. Ah, I never realzed that it was yet another bug from the original game. So many things that went unoticed. I was resistent to changing the original game as playing while experiencing the original with better optimization but if that is how the game was meant to be played then that's great that it's been fixed.
Having expereinced a game over via a base assault on superhuman in the first month, I'm sure the starting money won't make it
that much easier
Thanks for the tip on the music. I was confused since I downloaded the playstation music in mp3 format and it told me I needed to run the music with an mp3 player. I didn't even check the link right at the bottom.
Also, I've been running the game in windowed mode as the colour messed up when I go full screen. I've tired lowering my resolution but it didn't help.
Anyway, I think you've done a great job with the mod. Just wanted to make that clear.
EDIT - took your advice and downloaded the lastest nightly build. Much better besides the full screen thingy. I've noticed that you no longer need to arm high explosives. Is that intentional? It makes them much more powerful than before where you had to arm it beforehand and run around with an armed bomb that would explode whenever your soldier died!