Author Topic: Final battle too easy  (Read 21293 times)

Offline Danny

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Re: Final battle too easy
« Reply #45 on: February 28, 2014, 01:07:07 am »
Replace all the weak ass celatits and silacoids in the final mission with these guy's:



Could make make sense too, as in the brain hired a few as personal protection.

Stats: same as Chrysalid terrorists with the armour ignoring melee attack. But also with a ranged laser and only visible when within 10-15 tiles instead of 21... ^^

Offline Tarvis

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Re: Final battle too easy
« Reply #46 on: March 02, 2014, 02:06:59 am »
I was thinking one thing that would be cool for the endgame would be an inverse of the regular game: the geoscape goes to Mars, and you end up as invaders much like Aliens on Earth. Maybe having to build a few bases and attack some Mars bases before finding the real final Mars base. You'd think aliens so advanced would have a lot more than just 1 base...

Of course, this would probably be a hell of a lot of work, and is well outside the scope of a ruleset mod...


Otherwise, it would probably be best if the final base had its own map group so it didn't have to use the regular Alien Base elements (allowing different rooms than it). But this is a mod feature rather than an endgame feature.

Offline Danny

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Re: Final battle too easy
« Reply #47 on: March 07, 2014, 03:45:17 pm »
I was thinking one thing that would be cool for the endgame would be an inverse of the regular game: the geoscape goes to Mars, and you end up as invaders much like Aliens on Earth. Maybe having to build a few bases and attack some Mars bases before finding the real final Mars base. You'd think aliens so advanced would have a lot more than just 1 base...

They do have more then one base but only one on Mars.
Remember current day Mars can't really support life any more with its very thin atmosphere of Carbon dioxide... :P

The Cydonia base exists thanks to some kind atmospheric bubble around the entire site and the fact it is close to a large Elerium stockpile left millions of years ago...
The bubble also explains why Xcom troopers can breath there without powerarmour... ;)

Offline kharille

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Re: Final battle too easy
« Reply #48 on: March 08, 2014, 07:24:17 pm »
Heh, its funny if you sent them up there with the personal body armour...