Author Topic: Final battle too easy  (Read 24211 times)

Offline Solarius Scorch

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Re: Final battle too easy
« Reply #30 on: February 25, 2014, 05:03:25 pm »
Hm...  maybe a different mission on Mars, destroy sectoid cloning labs, chryssalid nests, muton desexing factories, floater cybernetics, stuff like that.  That'll put an end to them, and maybe there are good Mutons that can be enlisted...

Why? Killing the brain kills the entire operation. Why waste resources on blowing up barracks, fun as it is?

Offline Angelus_EV

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Re: Final battle too easy
« Reply #31 on: February 25, 2014, 06:57:26 pm »
Well kill Hitler before the entire war... sometimes you just can't

Offline Solarius Scorch

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Re: Final battle too easy
« Reply #32 on: February 25, 2014, 08:16:50 pm »
Well kill Hitler before the entire war... sometimes you just can't

Yeah, sorry, you're right, but it really smelled like Apocalypse to me. There were multiple exposed buildings there, but you couldn't invade any of them, you had to do it in sequence. It was dumb and I tend to react negatively to anything alike.

Once you think about it, a Contra-like run across several thematic maps to get to the boss is kinda intriguing. :)

Offline Angelus_EV

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Re: Final battle too easy
« Reply #33 on: February 25, 2014, 08:48:55 pm »
yea, imagine a Chryssalid nest! like aliens movie.
OMG.
a sectoid clonation chamber! really cool.

Offline Warboy1982

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Re: Final battle too easy
« Reply #34 on: February 26, 2014, 01:27:30 am »
maybe we should get some isometric sprites for this guy:

« Last Edit: February 26, 2014, 01:29:03 am by Warboy1982 »

Offline Solarius Scorch

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Re: Final battle too easy
« Reply #35 on: February 26, 2014, 01:44:44 am »
maybe we should get some isometric sprites for this guy:



As they say on the internet: all of my boners, dude. All of my boners.
11/10

Offline yrizoud

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Re: Final battle too easy
« Reply #36 on: February 26, 2014, 02:27:51 am »
This explains everything.

Offline kharille

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Re: Final battle too easy
« Reply #37 on: February 26, 2014, 01:52:31 pm »
Yeah..  maybe before his death he made a pact with the aliens, that's why the allies united to clobber him.  And the aliens certainly had the advanced technology to preserve his brain/head....


Offline Angelus_EV

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Re: Final battle too easy
« Reply #38 on: February 27, 2014, 12:19:12 am »
Please return to topic, i replay the final battle, and noticed what you kill all the alien, trigger the final sequence. Even if i don't kill the brain

Offline Sean Mirrsen

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Re: Final battle too easy
« Reply #39 on: February 27, 2014, 05:22:51 am »
All the more reason to make the brain an actual 2x2 alien, so you actually have to kill it to end the mission.

Offline Warboy1982

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Re: Final battle too easy
« Reply #40 on: February 27, 2014, 11:19:01 am »
Please return to topic, i replay the final battle, and noticed what you kill all the alien, trigger the final sequence. Even if i don't kill the brain

this is by design, why bother spending 10 extra turns to get to the immobile, defenseless boss when there's zero opposition left? that's just boring busywork.

Offline Angelus_EV

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Re: Final battle too easy
« Reply #41 on: February 27, 2014, 11:25:52 am »
Yea, you right but how something defenseless can rule the galaxy?  It may control mind even time and space

Offline Angelus_EV

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Re: Final battle too easy
« Reply #42 on: February 27, 2014, 12:53:16 pm »
do not get me wrong, the game is perfect like it is now, you ppl are the best of the best bringing us the mos perfect xcom never made
its just a suggestion.

Offline Solarius Scorch

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Re: Final battle too easy
« Reply #43 on: February 27, 2014, 03:49:43 pm »
I'm not a mod or anything, but shouldn't there be more strict rules on double posting?

Offline kharille

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Re: Final battle too easy
« Reply #44 on: February 27, 2014, 04:25:16 pm »
I can imagine a scary situation where someone rage quits after killing the last alien, not realizing he was supposed to kill the brain.  Maybe he'll even try to throw his weapon at it, or make human sacrifices in front of it....