Author Topic: Men in Black | Cover Alien | Gazer Alien | WIP new thing  (Read 224177 times)

Offline Daedalus

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #315 on: July 29, 2014, 11:07:23 pm »
So much better than the original...

Offline Aldorn

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #316 on: July 29, 2014, 11:41:25 pm »
Miam !  ::)  8)

So Anthropod is the Terrorist unit for Spitter alien race !
So Spitter is the Terrorist unit for Anthropod alien race !

The Anthropod-Spitter combo is ready, I could release it as a standalone thing.. even though they are clearly of a different type, compared to the rest of the alien cast.

I beg your pardon ?

They are exactly what they have to, and fully integrated to the new wave of aliens you designed
I guess vanilla team would have wanted recruiting you (even if you were a small kid at this time  :P)

There was 5 races, there are now 8, it's a +60%, you propose an interesting ROI  :)
« Last Edit: July 30, 2014, 12:31:37 am by Aldorn »

Offline robin

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #317 on: July 30, 2014, 12:14:34 am »
Uploaded: https://openxcom.org/forum/index.php?topic=2180.0

Hope everything works, I'm done for today.

Offline robin

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #318 on: July 31, 2014, 11:41:21 pm »

:
- cult soldier
- cult heavy soldier
(yes, the helmets are clearly from the zaku)
- the guys with the beret are corporate security (female one will never be used but it looks good).

Still one batch of these to go.

Offline guille1434

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #319 on: August 01, 2014, 12:59:09 am »
Excellent work!!  8)

Offline Arthanor

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #320 on: August 01, 2014, 01:07:03 am »
Soldiers and guards look awesome! And the new alien pairs? WOW!! I'll download all three and give them a run as I test my mod. When are they supposed to start showing up in the game? (My game just entered March).

Offline Aldorn

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #321 on: August 01, 2014, 01:07:25 am »
Robin, you are just mad, but that's good for all of us  :)

A question about new Anthropod&Spitter alien race

- regarding Spitter terrorist : you gave him sometime alien rank 2, 3, or 4. How will it deal with weapon assignation in alien deployments ? I guess it could cause some issues, but I did not test it yet, as I am still integrating it

- regarding Anthropod : did you have any hidden intention while creating this race so that it has neither leader nor commander ?
« Last Edit: August 01, 2014, 01:37:49 am by Aldorn »

Offline robin

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #322 on: August 01, 2014, 02:16:19 am »
Robin, you are just mad, but that's good for all of us  :)

A question about new Anthropod&Spitter alien race

- regarding Spitter terrorist : you gave him sometime alien rank 2, 3, or 4. How will it deal with weapon assignation in alien deployments ? I guess it could cause some issues, but I did not test it yet, as I am still integrating it

- regarding Anthropod : did you have any hidden intention while creating this race so that it has neither leader nor commander ?
- Yes, Spitters also have other ranks than terrorist ranks. I did a quick battle and I didn't notice any issue.....  So... maybe... it's fine!
... Damn, I don't think I can get away without testing this time  :-X

- Yes, Anthropods are like Mutons, leaderless.

Offline Aldorn

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #323 on: August 01, 2014, 02:40:31 am »
Not sure if it may cause an issue or not, but, given that you proceeded differently with waspites and gazers, I prefer to report before forgetting it

Regarding Anthropod's SpriteInv, you did not specified size of image
    width: 320
    height: 200

Sorry, I changed the label so I don't remember yours, also :
under "Armors:" section, have a look at
  - type: ANTHROPOD_ARMOR0
    spriteInv:
then jump to corresponding string under "extraSprites:" section
« Last Edit: August 01, 2014, 02:42:27 am by Aldorn »

Offline robin

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #324 on: August 01, 2014, 02:56:34 am »
Regarding Anthropod's SpriteInv, you did not specified size of image
    width: 320
    height: 200
Is this required? I'm not using it in my other mods.

Quote
under "Armors:" section, have a look at
  - type: ANTHROPOD_ARMOR0
    spriteInv:
then jump to corresponding string under "extraSprites:" section
My brain already went into off-mode, but I don't understand what you are pointing out, they are both "inventory_ANTHROPOD".

Offline Aldorn

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #325 on: August 01, 2014, 03:10:15 am »
Is this required? I'm not using it in my other mods.
Don't know, perhaps I added it myself to your other races
Do not take care

My brain already went into off-mode, but I don't understand what you are pointing out, they are both "inventory_ANTHROPOD".
yes
I should have made the effort to get it back
I confirm, I was speaking about
Code: [Select]
extraSprites:
  - type: inventory_ANTHROPOD
    singleImage: true
    files:
      0: Resources/anthropod_alien/inv_ANTHROPOD.gif
that I would have written
Code: [Select]
extraSprites:
  - type: inventory_ANTHROPOD
    width: 320
    height: 200
    singleImage: true
    files:
      0: Resources/anthropod_alien/inv_ANTHROPOD.gif

Don't pay attention, I will integrate it as I think it has to be, then test it, and write somewhere what I think that could cause eventual issue and keep it in case it could be useful for debugging purposes

But your previous alien race mods did not meet so many issues, so let's think it will be same here

Offline robin

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #326 on: August 23, 2014, 11:24:18 pm »





Too much time to make maps like this. The others will be more modular.

Offline Solarius Scorch

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #327 on: August 23, 2014, 11:40:26 pm »
It's way cool, man. Way cool.

...But why is your resolution so freaking huge? :P

Offline Hobbes

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #328 on: August 24, 2014, 03:20:33 am »


Too much time to make maps like this. The others will be more modular.

*drool*

Please tell me you found a way to convert Apocalypse's tilesets to be used in UFO...

Although I actually suspect that you have used old UFO/TFTD tiles with new ones to make those tilesets ;)
« Last Edit: August 24, 2014, 03:22:13 am by Hobbes »

Offline robin

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Re: Men in Black | Cover Alien | Gazer Alien | WIP new thing
« Reply #329 on: August 24, 2014, 03:51:58 am »
Well the "conversion" method is:
1. look at apoc screenshot and identify the DO WANT tiles;
2. check UFO/TFTD if there are similar tiles to work on;
3. if yes: rip and retouch; if not: draw from scratch.

(I don't know how to rip graphics from Apoc. There should be tool from Bomb Bloke I think, but it's more fun drawing things).
« Last Edit: August 24, 2014, 03:57:41 am by robin »