Hello guys,
First of all thanks for great remastering of the legend game like X-Com is.
OpenXcom is SO perfect for me except two things:
1) Why soldiers are stopping their moving when they see already spotted alien? In situations when I need to move many soldiers to some place, where alien was spotted, each of them is stop when see that alien (because when alien was spotted the game is cancel the moving route)... so every time I need re-point the destination. If that is necessary for some players to be like that, please add an option in additional settings like:
"Continue moving if alien was already spotted {YES/NO}"
2) Let’s pretend I set a group of snipers (or psi-soldiers) near each other to shoot (or make psi attacks on) alien hostile forces. So when I see the target and need make shots (or make psi attack), I need click each solider (to make that I need move screen to the soldier and click it OR press the button for NEXT/PREVIOUS soldier, in that case
cursor + camera is also will be focused on the soldier). So as you may see every time I need jump among the place of target and place of the soldiers.
In my opinion would be much easy to make shoot (or psi action) by switching soldiers
WITHOUT focusing camera on it (it is like soldiers are switching behind the main screen, but camera show me place of the target). After that player can easy make an action with hot keys (left/right hand) or click the action icons without any camera jumps.
Many RTS-games (for example StarCraft 1 or 2) is using that feature, like you don't need move camera to the structure, because you can select it on the distance and make all action you need
To solve that issue I'm see two ways:
#1 Make switch among soldiers without moving camera like [Alt or Ctrl or Shift] + [Next/Previous], but [Next/Previous] buttons are still switch soldiers normal way (camera is focusing on the picked soldier);
#2 Make switch among soldiers without moving camera with two ADDITIONAL special buttons [Next/Previous]. So old and common [Next/Previous] buttons will be still switch soldiers normal way (camera is focusing on the picked soldier) and 2 new buttons will be switching soldiers without moving camera from place where I'm at;
3) Also a bit weird, but I use to alien show that sequence during the game: Sectoids - Snakemen(/Floaters) - Floaters (/Snakemen) - Mutons - Ethereals.
So when I played OpenXcom (difficulty: SuperHuman) and finished it, I noticed that SnakeMen are most rare type of aliens for all kind of missions. Maybe it is just a random... but still I wonder why?
As i remember Ethereals in original X-Com were most rare, but SnakeMen/Floaters/Mutons were most common types.
P.S. Sorry for my deep and detailed explanation, just want to make clear all that I was meaning