I tried using the 44kHz SC-55 OGG soundtrack with the game's sampling rate set to various values, and found that it also had issues at any setting other than 22kHz. It seems that the OGG support of the Android version is very shaky.
The OGGs (and all other sounds, IIRC) are handled by SDL2_mixer, not by the game itself. Its support for Android may be flaky, but I can't really do much about that apart from updating the library once in a while.
My question is about mod support : i was able to put mods that doesnt modify the .exe
but the best mod : Soldier diaries modify the game .exe
is there a way to build a apk that has that modified openxcom.exe so that wonderful mod work on android ?
Well, that won't work with any binary mod, but since Shoes has opensourced his changes, I guess it's just a merge and a build away. The real trouble is that I don't really want to get too far away from the main source tree (there are already enough things that may and will break in the future), and I've screwed with the build process too much without documenting anything. I'll try to provide the build instructions and scripts "soon" (well, as soon as I make them anyway, I'm still doing some things by hand).
I wish I can use Android Back button as a right mouse button.
I see the appeal of the back button, but I'm not convinced. Back buttons, like many other Android things, are not as standard as you'd want: for example, I'm using a custom ROM with PIE controls (the ones that kinda "slide out" instead of always being on screen). The back button on these controls is not caught by the game, but instead screws up the game's window. Personally, I like the idea of "long tap to turn" much more. As for other things - doesn't the back button already cancel the current action? (yeah, I know I should know better, but hey, ROM screwing and all that
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