aliens

Author Topic: [WEAPON] Dart Rifle  (Read 42199 times)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #30 on: June 24, 2014, 11:13:14 am »
How about Net Gun used for riot control? It could effectively surprise / immobilize alien for enough time to send party of fellow Stun Rod cavalry?

I've no idea on how it would be implemented, but I'm open to suggestions. :)

Glue gun would be nasty too.

Offline AlienMuncher

  • Sergeant
  • **
  • Posts: 24
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #31 on: June 25, 2014, 01:57:31 am »
I was thinking about TUs reduction for x turns, but there are so many other factors - alien size, strength... Actually any even half wit alien should be able to free himself just by shooting through net...

With your Glue Gun concept you reminded me of anything that could actually freeze in place those pesky civilians...

niculinux

  • Guest
Re: [WEAPON] Dart Rifle
« Reply #32 on: July 07, 2014, 09:40:11 pm »
I've no idea on how it would be implemented, but I'm open to suggestions. :)

Glue gun would be nasty too.

Glue gun? Naaah please :D how about a really badass riot shotgn? >:-)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #33 on: July 07, 2014, 09:51:13 pm »
Glue gun? Naaah please :D how about a really badass riot shotgn? >:-)

I actually have (a place to steal from) the model for this. ^_^

But... How to implement it? What about the tech tree? So many questions! :)

niculinux

  • Guest
Re: [WEAPON] Dart Rifle
« Reply #34 on: July 07, 2014, 10:11:00 pm »
I actually have (a place to steal from) the model for this. ^_^

But... How to implement it? What about the tech tree? So many questions! :)

goood to know!! actualli riot shotgun may be a "starting buyable weapon"

a little image for those like me whom are not into firearms:


it may have 2 kinds of ammo standard and armor piercing. Clip size 20 rounds.  :-\


Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #35 on: July 07, 2014, 10:25:03 pm »
Nah, not buyable... That would invalidate a lot of weapons, starting with shotguns.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [WEAPON] Dart Rifle
« Reply #36 on: July 25, 2014, 06:34:57 pm »
Solarius!  Love the Dart Rifle! 

However, I'm planning to do Pistols Only Series (Up Close and Personal), and I wonder how difficult it would be to make a Dart Pistol mod based on this one?  Are the TFTD sprites around somewhere for the Dart Pistol? 

I'd be willing to take a stab at this, but if you want to include this in your mod, I'd be happy to defer. ;)

Thanks for your awesome work. :)

Cheers, Ivan :D

Edit:  I PM'd Dioxine, and he said it wouldn't be too much trouble to pull the Dart Pistol images together when he gets some free time.
« Last Edit: July 25, 2014, 10:50:17 pm by ivandogovich »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #37 on: July 26, 2014, 12:32:10 am »
Yeah, no problem with doing this, though I am not sure a tranquillizing pistol would be very realistic... Well, I think JC Danton used something like this in Deus Ex. :) But I think it was a crossbow...?

Anyway, glad you like the mod! Thank you! :)

Offline Sarusei

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #38 on: September 12, 2014, 11:55:33 am »
just installed this mod wanted to give it a try and found a small bug
the name for Fire.wav in the ruleset is in lowercase and in the Sound  folder it is as ...fire.wav

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #39 on: September 12, 2014, 02:14:21 pm »
just installed this mod wanted to give it a try and found a small bug
the name for Fire.wav in the ruleset is in lowercase and in the Sound  folder it is as ...fire.wav

Thanks for the message. It's only a problem on Linux, so these bugs are hard to catch.

Offline sniggles

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #40 on: November 04, 2014, 07:58:27 am »
Hi Solarius - WOW you modders are making this game fun again! Thanks for all your hard work.

Found a very slight fault with this mod that is very minor but was annoying me till i worked it out. In your ruleset you forgot to add '-GB' to the extraStrings english translation heading. Was causing the in-game descriptions to show there code names such as STR_DART_RIFLE instead of Dart Rifle etc.

Code should be

- type: en-GB
strings:......................

Can't believe how fussy these files can be!

Anyway - all the best - keep up the good work - Mark.

Offline ChainsawAardvark

  • Sergeant
  • **
  • Posts: 20
    • View Profile
Re: [WEAPON] Dart Rifle
« Reply #41 on: November 04, 2014, 07:14:02 pm »
Thanks for producing this mod. I've been trying this out in my most recent game. It hasn't worked so well, but that is mostly my fault. Rookies go through a hazing ritual where they need to stun an alien, and well most of them have low accuracy... Who does risk precious snipers with stun weapons? (keep them ready if the stun fails!)

It is nice to have a ranged stun weapon though. I feel something is a bit amiss in either the TU or accuracy department, but as I said, my test is a bit skewed. The stun launcher pretty much defaults to one shot a turn due to the need to reload and size of ammunition. A rifle should be a bit easier to follow up shots on.

Just a thought - perhaps the C level of the dart could be an actual lethal toxin (a nerve agent?) so even if the small launcher renders the stun function obsolete,  it has some utility against things you don't want to capture.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WEAPON] Dart Rifle
« Reply #42 on: November 04, 2014, 09:12:18 pm »
Found a very slight fault with this mod that is very minor but was annoying me till i worked it out. In your ruleset you forgot to add '-GB' to the extraStrings english translation heading.

Oops. Fixed now - download 1.5. I also combined the single handob pics into a spritesheet.

Thanks for producing this mod. I've been trying this out in my most recent game. It hasn't worked so well, but that is mostly my fault.

Well, this weapon is pretty crappy by design... It's hardly a military weapon after all! But now it's a bit better than before, since Aimed Shot is not as ridiculously slow.

Just a thought - perhaps the C level of the dart could be an actual lethal toxin (a nerve agent?) so even if the small launcher renders the stun function obsolete,  it has some utility against things you don't want to capture.

But what damage type would it be?

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [WEAPON] Dart Rifle
« Reply #43 on: November 05, 2014, 01:12:42 am »
But what damage type would it be?

It could be acid, if you are going for lethal, and not max stun.  And you could tie it to Celatid research. ;)

Offline spoidex

  • Sergeant
  • **
  • Posts: 20
    • View Profile
RE: Dart Rifle vs MiB? Is it actually for only Alien Lifeforms?
« Reply #44 on: March 29, 2019, 08:00:25 pm »
I was going to reply in the Dart Rifle mod release thread but got the Necro notice so didn't know if i should.

No problem. Merged it for you - Solarius Scorch

And sorry to be asking about something so old but I don't know where else to ask. 

Q. Is there any code that makes the Darts ineffective against Humans?

I just was able to crash an MiB transport without killing it and wanted to collect some MiB for interrogation.  I had been using Dart B so far for everything else and loaded up several.

The Dart Rifle Ufopedia says "any life form" but should I take that as Alien only?  I can drop Anthropods with enough shots but can't seem to drop plainclothes MiB doing the same? Just the luck engine or is there actually a block for humanoids?
« Last Edit: March 30, 2019, 12:29:55 am by Solarius Scorch »