aliens

Author Topic: Hybrid game  (Read 42678 times)

Offline Yankes

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Re: Hybrid game
« Reply #30 on: May 21, 2014, 07:55:38 pm »
SDL cant have more than 256 colors in index/palette mode.

Offline davide

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Re: Hybrid game
« Reply #31 on: May 21, 2014, 09:55:57 pm »
SDL cant have more than 256 colors in index/palette mode.

yes, but it means that we needs to convert maps/terrain of TFTD for shift color index
it coul be difficult if we do not know maps file format perfectly

meanwhile if we realize by code the association between terrain and custom palette we can
import external maps witout convert it.

Offline yrizoud

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Re: Hybrid game
« Reply #32 on: May 21, 2014, 10:18:45 pm »
?! davide this makes no sense to me...
I am not completely sure that you understand that at a given time, the entire SCREEN has to display everything with a total of 256 colors. For example a UFO farm lanscape + aquanaut sprites + laser weapons + a triton + a tasoth. This greatly exceeds 256. You couldn't make a GIF mockup of it (GIF is also a 256-color format).
Trust the coders, they know how to work with indexed colors, otherwise you wouldn't have a working UFO game. The game already changes palette at runtime, ALL THE TIME.

Offline davide

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Re: Hybrid game
« Reply #33 on: May 21, 2014, 11:32:15 pm »
I apologize but, yes i am a rooky of game programming.

but i have some skill on windows c++  programming

I do not understand if all screen must be full colored up to max different 256 colors
because the drawing device context in set to this deepth of color 
or
the multiple objects (sdl surface)  on screen  have to drawing each one with their palette of 256 color, possibly different.

Thank you for your patience

PS:
I wish I know if an new build of OX optionally could use one custom palette for drawing the surface of lanscape(ufo, terrainetc) , and the standard for items, units and sprite.

« Last Edit: May 21, 2014, 11:40:32 pm by davide »

Offline Yankes

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Re: Hybrid game
« Reply #34 on: May 22, 2014, 01:26:35 am »
right now OXC stick only to 8bit but is possible to use 32bit (rgb colors) as main screen and every surface have separate palette, you can look at:
https://github.com/AndO3131/OpenXcom/tree/TFTD_Support

Offline AndO3131

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Re: Hybrid game
« Reply #35 on: May 22, 2014, 09:44:21 am »
You can also check this thread

Offline davide

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Re: Hybrid game
« Reply #36 on: May 22, 2014, 11:35:11 am »
Thanks, it is what I wish ;D

I wiil take some time to read these posts


Offline Solarius Scorch

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Re: Hybrid game
« Reply #37 on: June 19, 2014, 01:36:12 am »
The rapidly increasing amount of hybrid game enthusiasts here on the forum makes me think that this project may actually be doable. :D

Offline davide

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Re: Hybrid game
« Reply #38 on: June 19, 2014, 08:14:46 am »
Two wishes come true :-*:

-Recovering all custom maps of UFO2000 ... and Hobbes join OX

-now hybrid game is evaluated as a concrete evolution option
(technical problem apart)

 Before it, in my opinion,
 we need a more flexibility to mod compatibility
I apologize but I just write about it.
Just yesterday there was a collision between "more aliens" on Hobbes's new terror sites  and Solaryus's mod










Offline Nightwolf

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Re: Hybrid game
« Reply #39 on: June 19, 2014, 11:07:31 am »
The rapidly increasing amount of hybrid game enthusiasts here on the forum makes me think that this project may actually be doable. :D

Yes, this is something i really like it too. But not at first time you can make the underwater bases, nor underwater enemies. Maybe there is a quest when they "awaken" from their slumber, and its needed prior to going to Cydonia. I surely will enjoy that idea!!

Offline Solarius Scorch

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Re: Hybrid game
« Reply #40 on: June 19, 2014, 05:35:02 pm »
Just yesterday there was a collision between "more aliens" on Hobbes's new terror sites  and Solaryus's mod

Everyone would want this, but if two people modify the same thing, their mods simply cannot coexist - either one is pushed to latency or the game malfunctions. There's no magical means to avoid this, in any game, regardless of technology.

I personally believe in distributing compilations as a good method of combining mods, but this has its own challenges (getting people to agree, adding updates, etc.)

Offline Deskulpa

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Re: Hybrid game
« Reply #41 on: July 03, 2014, 04:10:59 am »
    What about the ending - would you go for Cydonia, T'leth, or both? This needs to be decided/planned.

The Aliens activate T'leth after one year game time. If XCOM defeat Cydonia before that, T'leth auto activate with weaker aliens or XCOM get more time to prepare.


Look this: https://www.ufopaedia.org/index.php?title=The_Mysteries_of_X-COM.

Offline davide

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Re: Hybrid game
« Reply #42 on: July 03, 2014, 08:22:24 am »
In my opinion the coordinate of Cydonia could be found only  at T'leth

In a Hybrid scenario we have to change something from originals to obtain a reasonable storyboard


Offline Sturm

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Re: Hybrid game
« Reply #43 on: July 04, 2014, 02:01:33 am »
There could be separate bases and separate soldier type for Aquanauts with separate base tabs.

Offline Nightwolf

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Re: Hybrid game
« Reply #44 on: July 04, 2014, 01:56:04 pm »
Ow man, excelent news about working on Terror from the Deep... Also i will love more if could be possible to expanded the scenario to something like: Dark Side of the Moon (where a moon base is build) and from there.... To the stars!!! :D