I apologize but, yes i am a rooky of game programming.
but i have some skill on windows c++ programming
I do not understand if all screen must be full colored up to max different 256 colors
because the drawing device context in set to this deepth of color
or
the multiple objects (sdl surface) on screen have to drawing each one with their palette of 256 color, possibly different.
Thank you for your patience
PS:
I wish I know if an new build of OX optionally could use one custom palette for drawing the surface of lanscape(ufo, terrainetc) , and the standard for items, units and sprite.