Author Topic: Hybrid game  (Read 49035 times)

Offline Angelus_EV

  • Colonel
  • ****
  • Posts: 181
  • Trust no one
    • View Profile
Re: Hybrid game
« Reply #15 on: February 19, 2014, 07:30:14 pm »

Offline b

  • Sergeant
  • **
  • Posts: 49
    • View Profile
Re: Hybrid game
« Reply #16 on: March 28, 2014, 07:28:57 pm »
As for the soldiers, well, 40 years will take its toll on anyone even with the improvements in medicine, and personally I think that whatever was left of X-COM after the First Alien War neither had the influence or the resources to arrange for soldiers to be put into the cold sleep.

Traveling at fast speeds in space is supposed to make people age less than those on earth?

I just want to be able to use rocket launchers and HE Auto cannons on land and terror missions, when the underwater weapons are useless. And TFTD should at least start with laser weapons for land use.
« Last Edit: March 28, 2014, 07:33:23 pm by b »

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3349
    • View Profile
Re: Hybrid game
« Reply #17 on: March 28, 2014, 08:04:58 pm »
Traveling at fast speeds in space is supposed to make people age less than those on earth?
Nope, 40 years is 40 years even you move close to speed of light BUT time passed on earth and in space is independent, you could "skip" some earth years.

Offline b

  • Sergeant
  • **
  • Posts: 49
    • View Profile
Re: Hybrid game
« Reply #18 on: March 28, 2014, 10:00:32 pm »
Nope, 40 years is 40 years even you move close to speed of light BUT time passed on earth and in space is independent, you could "skip" some earth years.

That's what I meant. If they skip those years, it might deal with some of the age difference people are worried about.

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Hybrid game
« Reply #19 on: March 28, 2014, 11:31:44 pm »
assuming the avenger is travelling at 99.999% of the speed of light, it would have to be in motion for roughly 65 and a half days for 40 years to have passed on earth relative to them. considering the distance between mars and earth would be covered in somewhere between 3 and 22 minutes (depending on relative position) they'd have to take a major wrong turn to experience enough of a time dilation to justify the hero squad from the first contact war being present in the tftd campaign.

Offline b

  • Sergeant
  • **
  • Posts: 49
    • View Profile
Re: Hybrid game
« Reply #20 on: March 28, 2014, 11:52:23 pm »
Alien technology and a 65 day high speed chase. ; )

eg.  When the X-com squad realized that the TFTD aliens spotted them on mars and wanted to follow them to the human homeworld, the squad tried to confuse them and lead them away from earth and then ditch them. They thought they lost them, but apparently didn't.
« Last Edit: March 29, 2014, 12:07:38 am by b »

Offline Danny

  • Colonel
  • ****
  • Posts: 204
    • View Profile
Re: Hybrid game
« Reply #21 on: March 29, 2014, 01:51:42 am »
Didn't the narrow tachyon beam from Cydonia's distress signal, awoke the aliens on the T'Leth? XD

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Hybrid game
« Reply #22 on: May 06, 2014, 03:10:48 pm »
anyone knows the UFO / TFTD Combo Mod beta??
https://www.strategycore.co.uk/forums/topic/9751-ufo-tftd-combo-mod-beta/

Wow, this looks interesting. Perhaps some day we can go from where they left it.

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Hybrid game
« Reply #23 on: May 19, 2014, 04:48:17 pm »
If the merge with TFDT is too much difficult,

in my opinion, at list the import of surface missions of TFTD is a must have.... :P

I understand that it is not simple ...
but OpenXcom 0.9 run better than original UFO D. in MS.DOS,
therefore I hope this big improvemnt


PS:
I apologize for the next if it is a silly thing :-X

In some post I read that there are problems with different palette but I do not understand what it means

The palette is a table of colors I think
If the two game engines have a different unique palette,
I ipotize that
before importing the TFTD maps,
it is necessary to convert  them with a tool that use one external
lookup color table  to remap al colors.

excuse me again for mine ignorance :o

 


« Last Edit: May 19, 2014, 06:20:53 pm by davide »

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: Hybrid game
« Reply #24 on: May 19, 2014, 08:01:37 pm »
Most colors from TFTD are not present in the UFO palette. When people convert a single TFTD sprite or unit by picking the closest color available, it can look "close enough". But if you try convert an entire TFTD scenery and units, you will notice "something wrong" compared to an actual TFTD screenshot.

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Hybrid game
« Reply #25 on: May 19, 2014, 08:54:05 pm »
Thank you very much for the explanation. :D

In an other post I saw that TFTD has four palette table ... instead the once of UFO.

Is it very difficult allow a different palette for a specific map  ? 8)

The engine when load a map "TerrorOnBoat.MAP" , check the optional presence of TerrorOnBoat_Palettes.DAT
if exists it use that instead of standard for the tactical part of game.

I suppose that the  inventory screen must use standard palette for the same reasons


Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Hybrid game
« Reply #26 on: May 19, 2014, 09:09:25 pm »
that's all on the roadmap for TFTD support, take it as said that anything that is necessary for TFTD is scheduled.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Hybrid game
« Reply #27 on: May 19, 2014, 09:24:38 pm »
If the merge with TFDT is too much difficult,

in my opinion, at list the import of surface missions of TFTD is a must have.... :P

There is a mod (by Civilian, who used files made by Hobbes) which has the port terrain as a possible terror terrain in OpenXCom. However, there were some issues with this, I'm not sure if it's fully playable.

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Hybrid game
« Reply #28 on: May 21, 2014, 05:03:34 pm »
I found this ...

/**
 * Replaces a certain amount of colors in the surface's palette.
 * @param colors Pointer to the set of colors.
 * @param firstcolor Offset of the first color to replace.
 * @param ncolors Amount of colors to replace.
 */
void Map::setPalette(SDL_Color *colors, int firstcolor, int ncolors)
{
...

... an other idea could to enlarge the palette to 65000 colors

I found this on wiki of sdllib

SDL_Palette* SDL_AllocPalette(int ncolors)

« Last Edit: May 21, 2014, 06:06:34 pm by davide »

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: Hybrid game
« Reply #29 on: May 21, 2014, 07:07:51 pm »
I am studing ..

I read here
https://www.ufopaedia.org/index.php?title=PALETTES.DAT

about different tactical pallette between UFO and TFTD

Into ruleset it is desiderable associate to terrain a custom palette file
« Last Edit: May 21, 2014, 09:51:20 pm by davide »