Author Topic: 'Undo' option?  (Read 13983 times)

alienjon

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Re: 'Undo' option?
« Reply #15 on: March 08, 2011, 11:08:43 pm »
I think it could still be a potential 'toggaleable' option, but it would require a bit of work.  Maybe we could put this on a 'once the main stuff is put in, then...' list?

Offline SupSuper

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Re: 'Undo' option?
« Reply #16 on: March 10, 2011, 01:55:09 am »
I think it could still be a potential 'toggaleable' option, but it would require a bit of work.  Maybe we could put this on a 'once the main stuff is put in, then...' list?
It's a big list. :P

I'm sure there's ways the movement system could be improved to be more friendly without being more annoying or ruining the "purism". We still have 256 colors we can use to draw stuff. We can have options. It's not the end of the world just yet.

Offline Aldorn

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Re: 'Undo' option?
« Reply #17 on: March 28, 2013, 02:28:04 am »
I suppose it would be impossible to draw some tiles with different colors, since game is paletted, and only "lighting" level could be altered. But lighting is dynamic entity, so it would be kind of indestinctive from another, neighbor tiles with different lighting.

In any case, I won't vote for doubleclick walk.

I tried this in UFO Extender, and I can say I found doubleclick very comfortable

Offline SupSuper

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Re: 'Undo' option?
« Reply #18 on: March 28, 2013, 03:43:53 am »
I tried this in UFO Extender, and I can say I found doubleclick very comfortable

This thread is old. :P We've had doubleclick walk since the "battlePreviewPath" option came into place.

Offline Aldorn

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Re: 'Undo' option?
« Reply #19 on: March 28, 2013, 09:57:30 pm »
You are right, I made a confusion as I am testing many releases
It is ok in V0.4.5 and battlepreviewpath too
I am confused   :-[