Author Topic: [ARMOR] Jump Armour  (Read 25013 times)

Offline Solarius Scorch

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Re: [ARMOR] Jump Armour
« Reply #15 on: June 23, 2014, 01:27:32 am »
Like an armor against Chrysalids ?

Don't be silly, the Jump Armour is the armour against Chrysalids. :)

Seriously though, I'll make some other branch of armours. Something with less protection but stat bonuses.

Online Yankes

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Re: [ARMOR] Jump Armour
« Reply #16 on: June 23, 2014, 01:30:28 am »
BTW if you want use different hair colors in game you should have male blond too.

Offline Aldorn

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Re: [ARMOR] Jump Armour
« Reply #17 on: June 23, 2014, 01:55:13 am »
Don't be silly, the Jump Armour is the armour against Chrysalids. :)

Seriously though, I'll make some other branch of armours. Something with less protection but stat bonuses.
But adding stat bonuses is not possible, is it ?

Offline Solarius Scorch

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Re: [ARMOR] Jump Armour
« Reply #18 on: June 23, 2014, 01:57:30 am »
But adding stat bonuses is not possible, is it ?

Sure it is! Armour can modify any stat, from TUs to Psi Strength.

The Piratez mod uses this system heavily. You should try it :)

Offline Aldorn

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Re: [ARMOR] Jump Armour
« Reply #19 on: June 23, 2014, 01:58:31 am »
 8)

Offline Aldorn

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Re: [ARMOR] Jump Armour
« Reply #20 on: June 23, 2014, 05:14:36 pm »
I made some more 'conservative' colored sprites for a jump armor based on the vanilla personal and flying armors.

Maybe someone is interested.
Question : has the Jump.png to be split in 288 elements to make it work ?

Offline clownagent

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Re: [ARMOR] Jump Armour
« Reply #21 on: June 23, 2014, 10:03:42 pm »
You can just load the sprite table in the 'extraSprites' section of your ruleset:

Code: [Select]
  - type: XCOM_5.PCK
    width: 1024
    height: 360
    subX: 32
    subY: 40
    files:
      0: Resources/.../JumpArmor/jump.png

Then it is automatically divided into sub-pictures.

Offline Aldorn

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Re: [ARMOR] Jump Armour
« Reply #22 on: June 23, 2014, 11:06:16 pm »
You can just load the sprite table in the 'extraSprites' section of your ruleset:

Code: [Select]
  - type: XCOM_5.PCK
    width: 1024
    height: 360
    subX: 32
    subY: 40
    files:
      0: Resources/.../JumpArmor/jump.png

Then it is automatically divided into sub-pictures.

It works nice, thanks dude

Offline shadics

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Re: [ARMOR] Jump Armour
« Reply #23 on: June 26, 2014, 01:26:50 pm »
i relly like and enjoy this mod :), but the hair, not change the color? (sorry bad english)
hi from argentina

Offline Solarius Scorch

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Re: [ARMOR] Jump Armour
« Reply #24 on: June 26, 2014, 01:32:20 pm »
i relly like and enjoy this mod :), but the hair, not change the color? (sorry bad english)
hi from argentina

Hi from Poland. :)

I'll look into it when I can.

Offline Solarius Scorch

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Re: [ARMOR] Jump Armour
« Reply #25 on: July 26, 2014, 04:01:52 pm »
If you are interested in this mod, I would suggest using Clownagent's Grav Armour mod instead. It includes my Jump Armour, but also a Grav Module which is just a flying backpack and is available before the Alien Alloys are researched. It also uses IMHO better sprites, more consistent with the Personal Armour design, but if you want the green version, use the Jump Armour graphics.

Offline Xeno Wiper

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Re: [ARMOR] Jump Armour
« Reply #26 on: October 05, 2014, 04:01:44 am »
i relly like and enjoy this mod :) , but the hair, not change the color? (sorry bad english)
hi from argentina


Yea, I saw it does that like the old Jump armor design. So...


If you are interested in this mod, I would suggest using Clownagent's Grav Armour mod instead. It includes my Jump Armour, but also a Grav Module which is just a flying backpack and is available before the Alien Alloys are researched. It also uses IMHO better sprites, more consistent with the Personal Armour design, but if you want the green version, use the Jump Armour graphics.


Without funky hair colors, use my version!  :P


With all due credits to Clownagent, ofc.

Offline clownagent

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Re: [ARMOR] Jump Armour
« Reply #27 on: October 05, 2014, 01:42:40 pm »

Yea, I saw it does that like the old Jump armor design. So...

Without funky hair colors, use my version!  :P


With all due credits to Clownagent, ofc.

Ah thanks for the hint. I fixed the hair color also in the GravArmors mod.