Author Topic: [Armor] Grav Armors  (Read 10908 times)

Offline clownagent

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[Armor] Grav Armors
« on: June 28, 2014, 11:44:03 am »
Features:
- This mod introduces two new armors: a flying jumpsuit and a flying personal armor with sprites based on the original flying armor.
- The research of flying armors is based on the floater autopsy.
- All armors are recoverable from the battlefield and can be repaired in the workshop.
- Ufopaedia pages for standard jumpsuit and civilian.


Installation: Unpack the mod in your openxcom datafolder and activate in the options menu.


The following mods are integrated into this one and should not be activated:
- Moriartys Armor (by Moriarty)
- New Flying Armor (by 54x) (Sprite modification combined with Moriartys Sprites)
- Jump Armor (Ruleset by Solarius Scorch)
- Armor repair (clownagent)
- Ufopeadia Page for standard Jumpsuit and civilian (civilian graphics by dioxine)


Ver 1.1
- Added handsprites for gravmodule and standard Xcom jumpsuit.


Ver 1.0
Finally fixed the hair color for the jump armor and added sizes for the damaged armors.

Updates and download from the mod-site:

https://www.openxcom.com/mod/gravarmors
« Last Edit: October 10, 2014, 01:32:52 pm by clownagent »

Offline Solarius Scorch

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Re: [Armor] Grav Armors - statStrings
« Reply #1 on: June 28, 2014, 06:06:16 pm »
Wow, this is an amazing project. I will install it straight away!

I noticed that all armour manufacture projects have required space 0. Is this intentional?

I also fixed/made the extraStrings section for you, since it contained some errors. I also added the GB and PL versions:

Code: [Select]
extraStrings:
  - type: en-US
    strings:
      STR_CORPSE_ARMOR: Damaged Personal Armor
      STR_REPAIR_PERSONAL_ARMOR: Personal Armor Repair
      STR_CORPSE_SUIT: Damaged Power Suit
      STR_REPAIR_POWER_SUIT: Power Suit Repair
      STR_CORPSE_FLYING_SUIT: Damaged Flying Suit
      STR_REPAIR_FLYING_SUIT: Flying Suit Repair
      STR_FLYING_SUIT_UFOPEDIA: A combination of the Power Suit and the Jump Armor, incorporating a Floater anti-gravity unit to allow full freedom of movement across the battlefield.
      STR_X-COM_JUMPSUIT: The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility. It is issued automatically to all X-Com operatives, who did not qualify for advanced armor.
      STR_CIVM_ARMOR_UFOPEDIA: Normal civilans are not protected by any armor.
      STR_JUMP_ARMOR: Jump Armor
      STR_JUMP_ARMOR_UC: JUMP ARMOR
      STR_JUMP_ARMOR_UFOPEDIA: Equipped with an antigravity device extracted from a dead Floater, this armor grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armor is not as durable as the Personal Armor, but its enhanced mobility gives X-Com an unprecedented tactical advantage.
      STR_CORPSE_JUMP_ARMOR: Damaged Jump Armor
      STR_REPAIR_JUMP_ARMOR: Jump Armor Repair
      STR_GRAVMODULE_ARMOR: Anti-Grav Module
      STR_GRAVMODULE_ARMOR_UC: ANTI-GRAV MODULE
      STR_GRAVMODULE_ARMOR_UFOPEDIA: This small alien antigravity device was extracted from a dead Floater. It does not offer additional protection, but gives an X-Com agent the ability to fly. 
      STR_CORPSE_GRAVMODULE_ARMOR: Damaged Anti-Grav Module
      STR_REPAIR_GRAVMODULE_ARMOR: Anti-Grav Module Repair
      CIVM_ARMOR: CIVILIAN
  - type: en-GB
    strings:
      STR_CORPSE_ARMOR: Damaged Personal Armour
      STR_REPAIR_PERSONAL_ARMOR: Personal Armour Repair
      STR_CORPSE_SUIT: Damaged Power Suit
      STR_REPAIR_POWER_SUIT: Power Suit Repair
      STR_CORPSE_FLYING_SUIT: Damaged Flying Suit
      STR_REPAIR_FLYING_SUIT: Flying Suit Repair
      STR_CORPSE_JUMP_ARMOR: Damaged Jump Armour
      STR_REPAIR_JUMP_ARMOR: Jump Armour Repair
      STR_FLYING_SUIT_UFOPEDIA: A combination of the Power Suit and the Jump Armour, incorporating a Floater anti-gravity unit to allow full freedom of movement across the battlefield.
      STR_X-COM_JUMPSUIT: The standard X-Com jumpsuit offers only basic protection, but guarantees a maximum of mobility. It is issued automatically to all X-Com operatives, who did not qualify for advanced armour.
      STR_CIVM_ARMOR_UFOPEDIA: Normal civilans are not protected by any armour.
      STR_JUMP_ARMOR: Jump Armour
      STR_JUMP_ARMOR_UC: JUMP ARMOUR
      STR_JUMP_ARMOR_UFOPEDIA: Equipped with an anti-gravity device extracted from a dead Floater, this armour grants limited flying capabilities to the X-Com troops. Since the device's lifting power is limited, the armour is not as durable as the Personal Armour, but its enhanced mobility gives X-Com an unprecedented tactical advantage.
      STR_CORPSE_JUMP_ARMOR: Damaged Jump Armour
      STR_REPAIR_JUMP_ARMOR: Jump Armour Repair
      STR_GRAVMODULE_ARMOR: Anti-Grav Module
      STR_GRAVMODULE_ARMOR_UC: ANTI-GRAV MODULE
      STR_GRAVMODULE_ARMOR_UFOPEDIA: This small alien antigravity device was extracted from a dead Floater. It does not offer additional protection, but gives an X-Com agent the ability to fly. 
      STR_CORPSE_GRAVMODULE_ARMOR: Damaged Anti-Grav Module
      STR_REPAIR_GRAVMODULE_ARMOR: Anti-Grav Module Repair
  - type: pl-PL
    strings:
      STR_CORPSE_JUMP_ARMOR: Uszkodzony pancerz desantowy
      STR_CORPSE_ARMOR: Uszkodzony pancerz osobisty
      STR_REPAIR_JUMP_ARMOR: Naprawa pancerza desantowego
      STR_REPAIR_PERSONAL_ARMOR: Naprawa pancerza osobistego
      STR_CORPSE_SUIT: Uszkodzony pancerz wspomagany
      STR_REPAIR_POWER_SUIT: Naprawa pancerza wspomaganego
      STR_CORPSE_FLYING_SUIT: Uszkodzony pancerz latający
      STR_REPAIR_FLYING_SUIT: Naprawa pancerza latającego
      STR_FLYING_SUIT_UFOPEDIA: Ten pancerz to kombinacja pancedrza wspomaganego z pancerzem desantowym, wykorzystująca jednostkę antygrawitacyjną lewitona do zapewnienia żołnierzowi pełnej mobilności w terenie.
      STR_X-COM_JUMPSUIT: Standardowy mundur X-Comu oferuje tylko podstawową ochronę, lecz zapewnia maksymalną mobilność. Jest on automatycznie przydzielany wszystkim agentom X-Comu, którzy nie mają dostępu do zaawansowanego pancerza.
      STR_CIVM_ARMOR_UFOPEDIA: Zwykli cywile nie noszą żadnego pancerza.
      STR_JUMP_ARMOR: Pancerz desantowy
      STR_JUMP_ARMOR_UC: PANCERZ DESANTOWY
      STR_JUMP_ARMOR_UFOPEDIA: Wyposażony w mały generator antygrawitacji wyekstrahowany z martwego lewitona, pancerz ten nadaje żołnierzowi X-Comu ograniczone zdolności lotu. Ponieważ moc urządzenia jest niezbyt duża, pancerz ten nie jest tak wytrzymały, jak pancerz osobisty, jednak jego zwiększone możliwości ruchu dają naszym agentom bezprecedensową przewagę.
      STR_GRAVMODULE_ARMOR: Moduł antygrawitacyjny
      STR_GRAVMODULE_ARMOR_UC: MODUŁ ANTYGRAWITACYJNY
      STR_GRAVMODULE_ARMOR_UFOPEDIA: To małe urządzenie antygrawitacyjne zostało odzyskane z martwego lewitona. Nie oferuje żadnej dodatkowej ochrony, ale daje agentowi X-Comu zdolność lotu. 
      STR_CORPSE_GRAVMODULE_ARMOR: Uszkodzony moduł antygrawitacyjny
      STR_REPAIR_GRAVMODULE_ARMOR: Naprawa modułu antygrawitacyjnego

I also think that the anti-grav unit should at some point be available to build with no Floater corpse available - basically around the time that Flying Suit used to be available.
« Last Edit: June 28, 2014, 06:22:52 pm by Solarius Scorch »

Offline clownagent

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Re: [Armor] Grav Armors - statStrings
« Reply #2 on: June 29, 2014, 10:51:10 am »
I noticed that all armour manufacture projects have required space 0. Is this intentional?
...
I also think that the anti-grav unit should at some point be available to build with no Floater corpse available - basically around the time that Flying Suit used to be available.


Manufacture space: 0 is somehow intentional. I set spaces for all projects to 0, because that makes management of engineering much easier and doesn't change the balancing much. I think I saw this in the "Piratez mod", where the manufacture part played really nicely.
Of course if anybody feels this is not appropriate, one may just increase the space to 5 or something.

Yes maybe later in the game there should be "anti-grav technology" related to "grav shield", "floater corpse" and "cyberdisc", which allows to produce the anti-grav units.

Offline Solarius Scorch

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Re: [Armor] Grav Armors
« Reply #3 on: June 30, 2014, 03:14:09 am »
Another thing I noticed is this part:

Code: [Select]
  - type: STR_PSI_ARMOR
    size: 0.8
    costSell: 90000
    listOrder: 10495

I haven't found anything this entry would be related to. Is this some sort of a leftover?

Offline clownagent

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Re: [Armor] Grav Armors
« Reply #4 on: June 30, 2014, 10:58:26 pm »
Another thing I noticed is this part:

Code: [Select]
  - type: STR_PSI_ARMOR
    size: 0.8
    costSell: 90000
    listOrder: 10495

I haven't found anything this entry would be related to. Is this some sort of a leftover?

Uh yes, I should remove this. 

Offline clownagent

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Re: [Armor] Grav Armors
« Reply #5 on: October 05, 2014, 01:36:58 pm »
Finally fixed the hair color for the jump armor and added sizes for the damaged armors.

Dowload from the mod-site:

https://www.openxcom.com/mod/gravarmors
« Last Edit: October 05, 2014, 01:40:53 pm by clownagent »

Offline new_civilian

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Re: [Armor] Grav Armors
« Reply #6 on: October 05, 2014, 04:02:05 pm »
Excellent mod, i really like the graphics and the idea, it adds to the game in a clever and clean way. Until now I was using SolariusScorch's "old" green Flying Suit, but I have to admit I replaced it now  ;D

Offline Xeno Wiper

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Re: [Armor] Grav Armors
« Reply #7 on: October 06, 2014, 01:24:15 am »

Ver 1.0
Finally fixed the hair color for the jump armor (after more than 3 months, thanks to Xeno Wiper) and added sizes for the damaged armors.

Dowload from here or the mod-site:

https://www.openxcom.com/mod/gravarmors



Fixed.  :P



New Jump Armor "back2green" version here:

https://openxcom.org/forum/index.php?topic=1843.msg33635#msg33635