Hee-hee, I like miniguns. I'm known as a Fox Gunner is some parts,
as for the stats, experimental, just to see how much I could destroy, terrain and enemy wise. It should also be noted that using the stats I posted, I had the following failures:
- Emptied entire payload into Cyber Disk or Sectopod= NOTHING!!!!
- Failure to damage most buildings except for wood, doors, gas pumps, and shelves.
- Reapers and Snakeman onwards take some effort.
- Massive collateral damage to civilians in terror site, not ideal for XCOM PR....
- Friendly fire issues, some tactical positioning required for covering fire.
- HWP ran out of ammo during long engagements
So, if you think about it, you'll always need Rifles for more accurate surgical shots, auto cannons for heavy duty destruction and burning....
My main team always has Rifles,smgs, rockets, laws, sniper rifle, auto and heavy cannons, pistols and one minigunner. Guess now a shotgun can be issued too
Eitherway, it's a great mod. I'll admit, I think I'm having too much fun mowing down groups of Sectoids and floaters