at current any unit that is A) larger than 1x1 or B) marked as a terrorist has the inventory locked out.
this is fine. But... we have two states of access. Available and Locked out.
Can we have a third - limited inventory access - that allows a unit to equip during prebattle and then locks?
I was playing around with the rulesets and found a situation where at the pre battle equip, a 2x2 HWP had access to the inventory. Inventory for this unit was locked again when the battle started. (the problem is this can't be done under normal circumstances, this was probably some kind of bug.)
But. This i thought... was interesting. So i restarted the battle and loaded this Cannon tank with a rocket launcher...
Tank w/cannon + rocket = yay!
what else can i do? add reloads? as it happens... yes. tanks *can* reload. given they have the relevant ammo somewhere in the inventory. even without inventory access, the R key still reloaded a fresh rocket into the tank. so...
Tank w/cannon + secondary weapon = tactical weapon platform??
they can also prime and throw a grenade, use a stun rod, use a medkit, mindprobe, scanner.
is this exploitable? Probably! but... since you can only access the inventory ONCE at the pre battle equip. you can't change weapons or drop/swap equipment. so I would argue that it makes it fair...
you could have a HWP with a secondary rocket launcher, or a co-ax rapid fire weapon, a smoke launcher system, a scanner, grenade launcher, onboard med station.
and thats just the vanilla stuff.
it wouldn't be hard to make a mod that gives us a blank HWP that you choose which main weapon to give it. instead of 5 different HWPS you could ...build your own HWP just by manufacturing the chassis you want and the weapon you like.