this reminds me... Warboy, you added the possibility for armor to modify soldier attributes, right? did you ever tell us how to actually do that? (that is, the ruleset syntax for it?)
considering that this is a lot of additional stuff that armors
could do, I guess this should be represented in the ufopaedia screen, too...
psi armor should be perfectly possible - armor that increases psi strength will give increased psionic resistance to psi weaklings (or a strength boost for your psi specialist...)