Author Topic: [CORE] Special Armor Resistances  (Read 5469 times)

Offline Hythlodaeus

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[CORE] Special Armor Resistances
« on: November 18, 2013, 03:00:46 pm »
Both Power and Flying Suits are fireproof and smokeproof, but there's nothing in ufopedia that notifies the player of that. Why not adding two simple fields in the ufopedia article? For example:


Offline Warboy1982

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Re: [CORE] Special Armor Resistances
« Reply #1 on: November 19, 2013, 05:18:40 pm »
can't we just stick it in the flavour text?

Offline Danny

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Re: [CORE] Special Armor Resistances
« Reply #2 on: November 19, 2013, 05:49:01 pm »
A powerful new type of protection for your soldiers, this armour is powered by an elerium core and boosts the soldiers speed and strength.
In addition, it adds complete protection against environmental hazards like fire and smoke.

Offline Hythlodaeus

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Re: [CORE] Special Armor Resistances
« Reply #3 on: November 19, 2013, 07:09:02 pm »
can't we just stick it in the flavour text?

We can, but that would be the lazy way. Most ufopedia texts are more fluff oriented than of actual use, so it's easier to miss certain details in the middle of the TL:DRness. Given that this is a relevant property with tactical implications, I'd say it would be better to have separate fields for it.

Offline michal

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Re: [CORE] Special Armor Resistances
« Reply #4 on: November 19, 2013, 08:18:15 pm »
I like it, but i would change it to:

Fire Resistance 100%
Smoke Resistance 100%

And show only for armours where there is some resistance.

That gives more possibilities for future modding - values can be between 0 and 100%. Of course that require coding in engine. But in future you could also add psi resistance.

Offline Arpia

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Re: [CORE] Special Armor Resistances
« Reply #5 on: November 19, 2013, 08:53:50 pm »
the armor has resistances that make it immune to fire/smoke... as other armors have other resistances, and no doubt modders will create armor with more extreme/unique resistances.
wouldn't it be more useful in general to just include the resistances an armor offers as well as its front/back/side ratings? could even make it optional, similar to the 'inventory stats' advanced option.

Offline Hythlodaeus

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Re: [CORE] Special Armor Resistances
« Reply #6 on: November 19, 2013, 11:02:08 pm »
I like it, but i would change it to:

Fire Resistance 100%
Smoke Resistance 100%

And show only for armours where there is some resistance.

That gives more possibilities for future modding - values can be between 0 and 100%. Of course that require coding in engine. But in future you could also add psi resistance.

Yeah, that's not a bad idea either.

Offline moriarty

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Re: [CORE] Special Armor Resistances
« Reply #7 on: November 20, 2013, 02:48:05 pm »
this reminds me... Warboy, you added the possibility for armor to modify soldier attributes, right? did you ever tell us how to actually do that? (that is, the ruleset syntax for it?)

considering that this is a lot of additional stuff that armors could do, I guess this should be represented in the ufopaedia screen, too... :)

psi armor should be perfectly possible - armor that increases psi strength will give increased psionic resistance to psi weaklings (or a strength boost for your psi specialist...)

Offline Warboy1982

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Re: [CORE] Special Armor Resistances
« Reply #8 on: November 20, 2013, 10:51:36 pm »
i added it to the wiki page?

want armour that adds psi strength?

armors:
  - type: STR_PSI_ARMOR_UC
    stats:
      psiStrength: 20
      psiSkill: 20
    spriteSheet: XCOM_1.PCK
    spriteInv: MAN_1
    corpseBattle:
      - STR_CORPSE_ARMOR
    storeItem: STR_PSI_ARMOR
    frontArmor: 50
    sideArmor: 40
    rearArmor: 30
    underArmor: 30
    damageModifier:
      - 1.0
      - 1.0
      - 0.8
      - 1.0
      - 1.0
      - 1.0
      - 0.9
      - 1.0
      - 1.1
      - 1.0
« Last Edit: November 20, 2013, 10:53:36 pm by Warboy1982 »

Offline Danny

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Re: [CORE] Special Armor Resistances
« Reply #9 on: November 21, 2013, 08:36:14 am »
Psi armour shouldn't give too much Physical protection though :\

Offline moriarty

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Re: [CORE] Special Armor Resistances
« Reply #10 on: November 21, 2013, 02:13:07 pm »
i added it to the wiki page?

ah, well, who ever looks at a wiki page anyway? ...maybe I should... ...[sneaks away in shame] :-[