Author Topic: Plasma Beam Rebalance  (Read 6918 times)

Offline BobTheBreaker

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Plasma Beam Rebalance
« on: November 13, 2013, 08:06:12 am »
I love the Plasma Beam, but after a while one realizes that they're a bit overpowered.
I thusly suggest that they be rebalanced in some way, here are some possibilities:

  • They could use Elerium for ammo, making sustained PB operation much more resource-demanding
  • Simply reducing their range to, say, Stingray range (eliminating the standoff advantage that makes PBs so popular)
  • Reduce their damage, but increase their fire rate, possibly?

These could easily(?) be implemented with rulesets, but I'm not exactly sure how to work out the balancing part of it.

Offline Gifty

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Re: Plasma Beam Rebalance
« Reply #1 on: November 13, 2013, 08:50:02 am »
The elerium-based ammo makes perfect sense, but I think it would have wider repercussions in the game's economy that would just be a pain to deal with. I vote for option two, it seems like it would get the job done pretty painlessly, and make dogfights more tense.

Offline BobTheBreaker

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Re: Plasma Beam Rebalance
« Reply #2 on: November 13, 2013, 09:07:25 am »
Before:
Code: [Select]
  - type: STR_PLASMA_BEAM_UC
    sprite: 5
    sound: 9
    damage: 140
    range: 52
    accuracy: 50
    reloadCautious: 12
    reloadStandard: 12
    reloadAggressive: 12
    ammoMax: 100
    rearmRate: 50
    launcher: STR_PLASMA_BEAM
    projectileType: 5

After:
Code: [Select]
  - type: STR_PLASMA_BEAM_UC
    sprite: 5
    sound: 9
    damage: 140
    range: 30
    accuracy: 50
    reloadCautious: 12
    reloadStandard: 12
    reloadAggressive: 12
    ammoMax: 100
    rearmRate: 50
    launcher: STR_PLASMA_BEAM
    projectileType: 5

Offline Solarius Scorch

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Re: Plasma Beam Rebalance
« Reply #3 on: April 14, 2014, 05:42:43 pm »
Just so you know: I made a mod that does precisely that. You can download it at https://www.corelabrat.com/oxc-mods/mod/plasma-beam-mod.

As for the game economy: yes, it makes the game harder, but not exactly painful to deal with. Actually, this is one of my very favourite mods that I made: it makes the game far more balanced and enjoyable. It also forces you to make more effort to gain Elerium, or just fall back on the laser cannon.

Offline LouisdeFuines

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Re: Plasma Beam Rebalance
« Reply #4 on: April 14, 2014, 11:15:54 pm »
Why can`t this be found in the "completed" list? :-)

Offline Solarius Scorch

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Re: Plasma Beam Rebalance
« Reply #5 on: April 14, 2014, 11:18:28 pm »
Why can`t this be found in the "completed" list? :-)

I was uncomfortable with publishing it, as it wasn't really my code; all I did was putting it on the website.

Besides, it's the OXC Mods website that should be the primary source for mods. This forum is mainly for communication; the chief reason why it became a completed mods repository is because there was no alternative. I believe our Dev Leaders share this view, so I'm trying to link there whenever I can.

Offline LouisdeFuines

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Re: Plasma Beam Rebalance
« Reply #6 on: April 15, 2014, 12:42:17 am »
Ok, but not everyone knows that page.

Normally I only look here in the forum.

Maybe many others do the same....

Offline Mr. Quiet

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Re: Plasma Beam Rebalance
« Reply #7 on: April 15, 2014, 12:53:42 am »
Not everyone meaning only us, but most gamers will want a fancy website to get the stuff and get out, without desire to sign-up, unless they have a problem, or they find out X-COM is awesomer than the new XCOM.

I also can't wait to star rating my favorite mods :)

Offline LouisdeFuines

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Re: Plasma Beam Rebalance
« Reply #8 on: April 16, 2014, 12:06:55 am »
@Solarius:

When using your mod. How much ELERIUM does it take to equip a ship with the plasma beam (100 units??).

Offline Solarius Scorch

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Re: Plasma Beam Rebalance
« Reply #9 on: April 16, 2014, 04:05:44 am »
@Solarius:

When using your mod. How much ELERIUM does it take to equip a ship with the plasma beam (100 units??).

Well, 100 units. :D

Offline redv

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Re: Plasma Beam Rebalance
« Reply #10 on: April 16, 2014, 07:58:06 am »
Looks such as the one old topic: https://openxcom.org/forum/index.php?topic=1870.msg18595#msg18595

I use this ruleset (see attachment):
Code: [Select]
craftWeapons:
  - type: STR_PLASMA_BEAM_UC
    ammoMax: 50
    rearmRate: 10
    clip: STR_ELERIUM_115
items:
  - type: STR_ELERIUM_115
    clipSize: 1
manufacture:
  - name: STR_PLASMA_BEAM
    requiredItems:
      STR_ALIEN_ALLOYS: 1
      STR_ELERIUM_115: 5

I was uncomfortable with publishing it, as it wasn't really my code; all I did was putting it on the website.
This is opensource project:) therefore you can use the code as you wish:)

I have another question. How to use Elerium for Plasma Beam AND for Plasma Tank simultaneously?

For example in TFTD:
> The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base.
https://www.ufopaedia.org/index.php?title=Coelacanth/Gauss

But for OpenXcom this behavior impossible:(