Doesn't have to be stun damage in the traditional sense, just something that'd stop reaction fire.
I like the idea of a flashbang because if you open a door and there is an alien ready w/ reaction fire on the other side, it's almost guaranteed you'll be hit.
Like I said, I'd rather this 'flashbang' not be a sure-fire way to clear a room without taking fire. Either it wouldn't fully drain TUs or be based on chance, preferrably the former. To expand on my previous post, the earlier aliens would be less resistant to "Flash" damage, while later (more potent) units would be nearly immune to the standard X-COM flashbang.
New flashbang types could be researched as, say, derivatives of the Small Launcher projectiles.