Author Topic: Manage Alien Containment UI  (Read 23013 times)

Offline SupSuper

  • Lazy Developer
  • Administrator
  • Commander
  • *****
  • Posts: 2162
    • View Profile
Manage Alien Containment UI
« on: November 02, 2013, 03:28:31 am »
Figured I'd take this GitHub discussion TO THE PEOPLE. There's a Manage Alien Containment feature for those enforcing the limit, but there seems to be some disagreement regarding the best UI: https://github.com/SupSuper/OpenXcom/pull/714

Before:


After:


Alternate:


Discuss!

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Manage Alien Containment UI
« Reply #1 on: November 02, 2013, 04:13:33 am »
Bottom one looks good.  This is great.  Always hated the lack of choice in this. 

Offline myk002

  • Colonel
  • ****
  • Posts: 227
    • View Profile
Re: Manage Alien Containment UI
« Reply #2 on: November 02, 2013, 06:25:18 am »
What about option 1 layout with option 3 background with "kill selected" instead of "remove selected" as the button text
« Last Edit: November 02, 2013, 06:28:46 am by myk002 »

Offline OwenQ

  • Sergeant
  • **
  • Posts: 22
    • View Profile
Re: Manage Alien Containment UI
« Reply #3 on: November 02, 2013, 06:51:46 am »
I prefer the scientists background image (number 3) in conjunction with the buy/sell-screen-esque UI of the top option. (So basically seconding myk002). I almost prefer leaving 'Remove' as a euphemism, though.

Offline clownagent

  • Colonel
  • ****
  • Posts: 380
    • View Profile
Re: Manage Alien Containment UI
« Reply #4 on: November 02, 2013, 07:10:14 am »
I like the third option most. The button on the bottom should be changed to "kill selected".

By the way, it would be nice to show in another column, how many dead aliens of each species are already in stock.

Offline Gifty

  • Colonel
  • ****
  • Posts: 138
    • View Profile
Re: Manage Alien Containment UI
« Reply #5 on: November 02, 2013, 08:19:43 am »
I almost prefer leaving 'Remove' as a euphemism, though.
I concur. It sounds more formal. You can also throw my hat in for option 3.

I mean, if I wore a hat.

Offline kharille

  • Colonel
  • ****
  • Posts: 370
    • View Profile
Re: Manage Alien Containment UI
« Reply #6 on: November 02, 2013, 08:55:10 am »
How about 'terminate excess specimen', 'terminate', 'send to cryo storage', 'compacted storage', 'put it on ice', 'freeze', 'finish interrogation', 'move to storage', 'pack in ice', 'shoot' or other terms....

Offline Arthur s pankratz

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Manage Alien Containment UI
« Reply #7 on: November 02, 2013, 09:24:06 am »
Oooor Maybe sell???

Offline Ishmaeel

  • Captain
  • ***
  • Posts: 55
    • View Profile
Re: Manage Alien Containment UI
« Reply #8 on: November 02, 2013, 09:41:16 am »
For the background, third (research) is the best fit.

For the text, I would replace "Dead Aliens" with "Selected" or "To Be Removed". The rest is ok.

...Unless of course, you would be willing to implement checkboxes.

Offline michal

  • Commander
  • *****
  • Posts: 629
    • View Profile
Re: Manage Alien Containment UI
« Reply #9 on: November 02, 2013, 10:59:21 am »
3rd background is the best.

Crazy Idea Below ;)

What about using those aliens for training mission? ;) I mean pick some aliens, give them (or not) some weapons, pick some terrain next to base, and allow your soldiers to play with them ;)

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Manage Alien Containment UI
« Reply #10 on: November 02, 2013, 11:54:23 am »
Race/Rank:                           Quantity:             Remove:
Sectoid Janitor                            4         <>            1
Muton Dentist                             1         <>            0

Offline redv

  • Colonel
  • ****
  • Posts: 335
    • View Profile
Re: Manage Alien Containment UI
« Reply #11 on: November 02, 2013, 12:02:15 pm »
I personally prefer 2nd picture, because perfectly reflect the situation. Also "kill selected" better than "remove selected", because if you call a spade a spade, then will be less misunderstanding between people.

"War, war never changes."))

Offline cort

  • Sergeant
  • **
  • Posts: 43
    • View Profile
Re: Manage Alien Containment UI
« Reply #12 on: November 02, 2013, 02:16:04 pm »
My vote goes to the third picture (it suggests the idea of containment) with the text sugested by warboy.

Offline AMX

  • Sergeant
  • **
  • Posts: 35
    • View Profile
Re: Manage Alien Containment UI
« Reply #13 on: November 02, 2013, 04:34:15 pm »
I personally prefer 2nd picture, because perfectly reflect the situation.

I agree - the 3rd picture looks appropriate from a "managing the containment" perspective, but the 2nd perfectly reflects what's actually done.

Also, I don't like "Remove Selected" - I would probably just label the button "Apply" but "Kill Selected" would work, too.

Offline Align

  • Colonel
  • ****
  • Posts: 196
    • View Profile
Re: Manage Alien Containment UI
« Reply #14 on: November 02, 2013, 04:54:44 pm »
I'd go with warboy's, with the confirm button just saying "OK"