Author Topic: [UFO MEGAMOD] Reaver's Faithful Megamod  (Read 17737 times)

Offline Salt Factory

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Re: [UFO MEGAMOD] Reaver's Faithful Megamod
« Reply #105 on: June 12, 2019, 12:48:39 am »
Oh I tried before, and they don't do any damage. The cyberdisc has an explosive resistance modifier, and the incendiary rocket does about as much damage as the heavy cannon shot. Only it takes more time units to use. I'm not complaining, I love this. These "alien armored vehicles" are like actual tanks. 

Offline The Reaver of Darkness

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Re: [UFO MEGAMOD] Reaver's Faithful Megamod
« Reply #106 on: June 13, 2019, 06:50:43 pm »
Hmm, yes, it seems the cyberdisc takes less damage than I expected. It takes some, but not enough to be effective.

Big alien tanks then. Good luck. You're gonna need it! >: )

Offline Salt Factory

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Re: [UFO MEGAMOD] Reaver's Faithful Megamod
« Reply #107 on: June 14, 2019, 06:31:55 pm »
Wait a minute, the floater doesn't die in 1 shot to a laser rifle? Oh no these reapers are actually scary when there's 10 of them right outside the custodian. Oh no my funding died...

Campaign #3 begins!

Offline Hadriex

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Re: [UFO MEGAMOD] Reaver's Faithful Megamod
« Reply #108 on: June 18, 2019, 10:06:41 am »
So, I've been playing Terror from the Deep (vanilla) and it just makes me appreciate your mod all the more. (especially the tanks, I bought a mobile weapon platform, thought it looked cool and it moved one tile before being blown up.) This happened more then once.

Seriously, game is savage. And I miss so many things like arcing autocannons and rapid-fire plasma. sigh.

Offline The Reaver of Darkness

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Re: [UFO MEGAMOD] Reaver's Faithful Megamod
« Reply #109 on: Today at 04:39:45 am »
Glad to hear it! I'm watching your new livestream. Perhaps some day in the distant future I'll make a TFTD mod.