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Author Topic: [WEAPON] The MunkeyLord Archives - SA80  (Read 6983 times)

Offline MKSheppard

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[WEAPON] The MunkeyLord Archives - SA80
« on: October 31, 2013, 07:21:01 am »
First up, the SA-80 for those of you who want UNIT operations against the alien menace.

Bloody good show, old chaps!

I've taken the liberty of converting everything into OXCOM format so all you need to do is work together a ruleset for it.

Also included in SA-80_Original_Mod.zip is the original edited patch for UFO.
« Last Edit: January 29, 2014, 09:58:49 am by Warboy1982 »

Offline Warboy1982

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Re: The MunkeyLord Archives
« Reply #1 on: January 29, 2014, 09:08:38 am »
i've thrown together a ruleset using munkeylord's original values for weapon accuracy/etc, i took some liberties on the prices ;)

enjoy.
« Last Edit: January 29, 2014, 09:55:40 am by Warboy1982 »

Offline Drako^BB

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Re: [WEAPON] The MunkeyLord Archives - SA80
« Reply #2 on: January 31, 2014, 04:22:36 pm »
I must have a   try this mod and wepon

Offline Solarius Scorch

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Re: [WEAPON] The MunkeyLord Archives - SA80
« Reply #3 on: January 31, 2014, 06:24:17 pm »
SA-80, otherwise known as "+20 Rifle". :)

Honestly, adding +20 to all accuracies and +10 to damage? When did they miniaturize Auto Cannon and put advanced gyro on it? :)

All right, I could accept these stats... on one condition: if somebody implements a well-known feature of SA-80, that is a clip that sometimes falls out for no reason whatsoever. :P

(OK, as a bullpup it could be slightly faster, but I don't think it would be more accurate.)

Offline Russian noobie

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Re: [WEAPON] The MunkeyLord Archives - SA80
« Reply #4 on: August 21, 2019, 03:26:19 pm »
Can you describe in detail how to install this mod?