aliens

Author Topic: Map nodes  (Read 5123 times)

Offline SHADO

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Map nodes
« on: October 31, 2013, 02:24:00 am »
I just started playing around with MapView and have a few questions regarding nodes.  Does anyone know how the Flags, Spawn & Links' Dist settings work?

Offline luke83

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Re: Map nodes
« Reply #1 on: October 31, 2013, 07:59:44 am »
My first question is, Have you watched my Youtube videos and had a look at the How to section on the MODSITE?

I link my nodes by using the scroll wheel, the distance is worked out for you automatically.

Only thing i am unsure of is really, what affect spawn level has in OXC.

Offline Warboy1982

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Re: Map nodes
« Reply #2 on: October 31, 2013, 08:25:04 am »
spawn level corresponds to alien ranks, i think.
« Last Edit: October 31, 2013, 08:46:11 am by Warboy1982 »

Offline Svanh

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Re: Map nodes
« Reply #3 on: November 01, 2013, 12:43:33 am »
spawn level corresponds to alien ranks, i think.

Which particular setting do you mean by spawn level? There is a spawn setting that controls whether units spawn on the node which can be set from 0-9 and a setting that can also be set from 0-9 with ranks listed next to the numbers.

In making my CULT maps I found I had to set a lot of points to 1:spawn and 0:Civ/scout respectively to get most of the aliens in the deployment to spawn.

Offline luke83

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Re: Map nodes
« Reply #4 on: November 01, 2013, 07:24:35 am »
set a lot of points to 1:spawn

I am pretty sure i set all my nodes to this also.
« Last Edit: November 01, 2013, 09:26:01 am by luke83 »

Offline Warboy1982

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Re: Map nodes
« Reply #5 on: November 01, 2013, 08:13:30 am »
0:Civ/scout : this is the rank data. non-zero numbers mean alien of N rank spawns here, zero means any alien with the "scout" flag set (scout flag determines behaviour type), or a civilian (for terror sites)