Hi,
I have been playing quite a bit with the latest git builds and run into a strange issue with grenades which I can only reproduce on one machine. There was a bug fix mentioning aliens activating grenades they can't throw which seemed to have fixed a CTD when a floater medic after going panic tries to use on me. So now everything seems to be perfect again, only ...
Copied saves to other machine and started terror mission. All grenades are active (xcom and alien) and any leftovers on skyranger flow blow up directly after first turn. With aliens the issues is that all corpses blow up as any leftover grenades explode. All grenades in inventory are active, even flares ...
Can you check what is the issue ? Would it be possible to globally reset all grenade states after tactical missions ?
Thanks and Regards,
Michael
P.S. Tried with latest git build (openxcom_git_master_2013_10_18_1404.zip) and cleaned options.log