aliens

Author Topic: Elerium 115  (Read 7436 times)

Offline pet1

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Elerium 115
« on: October 18, 2013, 12:31:28 pm »
As most of us know Elerium 115 is preciuos.
But I would like to know if there is a way to make some of it survive the blast from the power source. Or is it a no way?

Offline Danny

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Re: Elerium 115
« Reply #1 on: October 18, 2013, 01:29:40 pm »
its the Elerium that actually explodes.... XD

Offline Sharp

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Re: Elerium 115
« Reply #2 on: October 18, 2013, 05:06:18 pm »
Don't think this can be done in rule-sets. You can just make everything which uses elerium to use less elerium in the rulesets though if your finding the lack of elerium a bit too tough.

Offline kevL

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Re: Elerium 115
« Reply #3 on: October 18, 2013, 05:27:55 pm »
i think you can add

armor: 100

to its item-entry in the Ruleset, the # being how much damage it can sustain (100 is pretty good -- but so are powersource explosions..)

Offline pet1

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Re: Elerium 115
« Reply #4 on: October 18, 2013, 05:59:37 pm »
I will test the 100 armor and see if it helps
(line 2231 to change armor from 20 to 100)

And thanks for the responds.

Offline kevL

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Re: Elerium 115
« Reply #5 on: October 18, 2013, 06:20:26 pm »
100 probably won't do it; might try 1000


in the recent Ruleset, under items:

line 2150

Code: [Select]
  - type: STR_ELERIUM_115
    size: 0.1
    costSell: 5000
    weight: 3
    bigSprite: 56
    floorSprite: 37
    invWidth: 1
    invHeight: 1
    attraction: 4
    armor: 1000


end /corrupting all that is good & holy.

Offline Shadow

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Re: Elerium 115
« Reply #6 on: October 18, 2013, 06:48:25 pm »
Thing is crashed UFOs have a significant chance to generate in the battlescape with their power sources blown, regardless of whatever stats you might want to give Elerium.

I haven't checked the ruleset, but maybe what you could do is give other UFO "furniture" an Elerium component so you get some units when said objects are salvaged. You know, just like the game calculates the alien alloys salvaged from spacecraft hulls.

Offline pet1

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Re: Elerium 115
« Reply #7 on: October 18, 2013, 07:00:54 pm »
1K armor for elerium. And it will survive. Or at least. Some of it will.
Thanks for it guys.

Offline moriarty

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Re: Elerium 115
« Reply #8 on: October 18, 2013, 07:41:20 pm »
Thing is crashed UFOs have a significant chance to generate in the battlescape with their power sources blown, regardless of whatever stats you might want to give Elerium.

nah, pet1's approach is correct. the game generates crashed UFO's by exploding the UFO power sources with a certain probability. the Elerium battlescape item is merely destroyed by the explosion. what's even more trouble is that the Elerium is actually more squishy than the Power Source, which results in the "never use explosives around a power source" dogma: chances are, you'll destroy the elerium.