perfect
No such thing.
About the recent changes where aliens try avoid places where grenades land, for one turn (https://github.com/SupSuper/OpenXcom/commit/d3c38d7629e547219e4812ae294d685676ca4d23) :I'm not sure how necessary it is... We want aliens to fall for proximity mines, and both player and AI use explosives with timer 0 normally.At the moment it seems to ignore whether the grenade is live (activated) or not. It *is* realistic, but I'm afraid it can be abused by throwing un-primed grenades through a building's window every turn, until all aliens are flushed out. Compared to using incendiary ammo, it costs nothing, is much more controllable and eliminates the risk of destroying precious alien artifacts.
if (_unit->getFaction() != FACTION_PLAYER && _projectileItem->getRules()->getBattleType() == BT_GRENADE)
During a Terror Ship assault, an undiscovered sectoid went berserk in the engine room and immediately blew up 3 of the 4 power sources ! This is such a great game