Author Topic: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.  (Read 41547 times)

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #60 on: February 02, 2014, 03:25:40 pm »
How about bringing the LMG's damage up do 30? Its ammo really shouldn't be weaker than the rifle's, and moreover, after MUCH deliberation, it's an inferior weapon as of now (heavier and much less accurate).

Offline Dioxine

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #61 on: February 05, 2014, 07:05:41 pm »
I've changed the setting on the SSRL to recover: false, to end the problem of them being spent and magically reloaded at the base. The downside is, EVERY SSRL taken on a mission is lost, used or not. So use it or lose it, warranty void if you remove the seal :3

EDIT: the bigobs for SMG and its clip didn't seem to work for me in Ufopaedia (wrong palette), so I've updated them - this is for people who might have similar problem:
« Last Edit: February 05, 2014, 07:15:30 pm by Dioxine »

Offline Mr. Quiet

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #62 on: February 05, 2014, 11:57:07 pm »
The Taser gun is awesome, thanks! I'm thinking of getting the submachine gun too.. :)

Offline Solarius Scorch

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Fixed listOrder
« Reply #63 on: April 20, 2014, 04:02:45 am »
Hey Ryskeliini and everyone,

I took the liberty to adjust weapon listOrders, to make them appear in more logical places on purchase/equipment lists. See attached rulesets.

Offline Human Ktulu

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #64 on: April 25, 2014, 12:00:30 am »
Hello,

With last git, the game crash when tazer "bullet" hit something.
It is just me ?

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #65 on: April 25, 2014, 12:01:53 am »
Hello,

With last git, the game crash when tazer "bullet" hit something.
It is just me ?
It works for me... But I remember there being a few mutations of this mod, because of the changing code.

I'll make a new packaging for the FMP soon :)

Offline Human Ktulu

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #66 on: April 28, 2014, 10:47:09 pm »
OK I found my problem, It's not the mod, It's inside my file BATTLE.CAT (a moded file) for the line "hitSound: 54".

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #67 on: April 29, 2014, 01:35:14 am »
OK I found my problem, It's not the mod, It's inside my file BATTLE.CAT (a moded file) for the line "hitSound: 54".

Geez, I hope it's not my mod... :P

Offline Human Ktulu

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #68 on: April 29, 2014, 09:40:52 pm »

Offline Aldorn

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #69 on: May 12, 2014, 01:01:56 pm »
French Translation (based on 5 first-message attached archive files)

I let Human Ktulu and Co have a look and make any correction they want !

SMG
Code: [Select]
  - type: fr
    strings:
      STR_SMG: Pistolet Mitrailleur
      STR_SMG_CLIP: Chargeur de Pistolet Mitrailleur
      STR_SMG_UFOPEDIA: Cette arme très légère, équipée d'un chargeur de balles de 5.8mm (2 grammes), peut s'avérer très précieuse en combat rapproché.  Polyvalente, elle peut être maniée à deux mains telle une carabine automatique, mais également à une main, tout en conservant une très bonne précision.

Magnum
Code: [Select]
  - type: fr
    strings:
      STR_MAGNUM: Magnum 44
      STR_MAGNUM_DRUM: Chargeur Magnum 44
      STR_MAGNUM_UFOPEDIA: Alliant précision et puissance, cette arme de calibre 44 est équipée d'un chargeur 6 cartouches, chacune valant allègrement son poids en or.  La considérer comme une arme de poing serait une erreur de jugement.

Single Shot Rocket Launcher
Code: [Select]
  - type: fr
    strings:
      STR_SSRL: Lance-Roquettes Mono-tir
      STR_SSRL_UFOPEDIA: Adaptée du Lance-Roquettes classique, cette arme est idéale face à des cibles hautement protégées.  Elle sera appréciée pour ses qualités de pénétration plus encore que pour ses propriétés explosives, un tir précis en pleine mire lui assurant une efficacité optimale.

Pistolet Tazer
Code: [Select]
  - type: fr
    strings:
      STR_TASER: Pistolet Tazer
      STR_TASER_CLIP: Chargeur de Pistolet Tazer
      STR_TASER_UFOPEDIA: Cette arme non léthale est une version inspirée directement de l'arsenal policier.  Bien que moins puissante qu'une arme contondante, outre son caractère d'arme de poing qui lui procure une maniabilité intrinsèque, son intérêt essentiel réside dans sa portée qui lui permet de neutraliser une cible à plus de cinq mètres.

LMG
Code: [Select]
  - type: fr
    strings:
      STR_LMG: Mitrailleuse Légère
      STR_LMG_CLIP: Magasin de Mitrailleuse Légère
      STR_LMG_UFOPEDIA: Une version automatique, plus puissante, dérivée du Fusil X-Com.  Son imposant magasin, bien qu'augmentant son poids de manière non négligeable, lui permet d'assurer un tir automatique, et ce sur une portée intermédiaire.  A noter que sa force de recul la rend inopérante sur de longues portées.
« Last Edit: May 12, 2014, 03:14:03 pm by Aldorn »

niculinux

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #70 on: June 15, 2014, 12:00:33 pm »
Suggestion: add a  swat shotgun, an heavy machine gun, rename rocket launcher--->law, and merge all that stuff in a single mod (file)

The same may be done also for a new, maybe realistic, body armor set?

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #71 on: June 15, 2014, 12:50:43 pm »
Suggestion: add a  swat shotgun,

What is "a swat shotgun"? You mean some kind of an automatic shotgun?

an heavy machine gun,

It's here: https://openxcom.org/forum/index.php?topic=1922.0

The same may be done also for a new, maybe realistic, body armor set?

There are attempts to do so: https://openxcom.org/forum/index.php?topic=1857.0

niculinux

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #72 on: June 15, 2014, 12:59:18 pm »
ah ok sry, i meant something like this: clik to see

Actually, it may be kinda convenient, it's also nice to see sometimes same mod but with different graphic, for  different taste (refferring to existing mods such as machineguns). moreover, i personally feel comfortable with mods containing more of a single feature(s)/ weapon(s) so a user does not have to go crazy loading 1000 files for 100 different mods, when those may be grouped.

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #73 on: June 15, 2014, 01:03:04 pm »
ah ok sry, i meant something like this: clik to see

Could you please explain how it differs from the standard shotgun? I'm unable to say from the photo.

Actually, it may be kinda convenient, it's also nice to see sometimes same mod but with different graphic, for  different taste (refferring to existing mods such as machineguns).

Ah sure, more content is always better. :)

moreover, i personally feel comfortable with mods containing more of a single feature(s)/ weapon(s) so a user does not have to go crazy loading 1000 files for 100 different mods, when those may be grouped.

Agreed. I'm on the Final Mod Pack team; when it's released, expect an extremely big modification package in no more than several rul files.

niculinux

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #74 on: June 15, 2014, 01:07:27 pm »
thanks, actually swat shotgun or wahtever it's only for aestetic whims xD, since i'm not an arms dealer do not know differences :;(

 Maybe a riot shotgun should be even more interesting: click here
(was also featured in may 80 and 90 action movies)