I should start spamming here, not in `Android port` (its because my code cant be ported to Java
) and this topic is about improving globe
I made progress on my globe shadowing. its still `work in progress` but on full zoom out work in 100% without any glitches.
I can use it to shading lands too, this could fix some bugs from current version.
this method have some drawback. I loose around 20 fps form 140 and increase memory usage (but this is `static` memory, allocate only once).
[ps]
my github fork is updated, if someone want see my ugly code, can do it now
I need some refactoring to merge it with current OpenXcom.